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God of War (PS4)
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- A New Beginning: His vengeance against the gods of Olympus far behind him, Kratos now lives as a man in the lands of Norse Gods and monsters, it is in this harsh, unforgiving world that he must fight to survive and teach his son to do the same
- Second Chances: As mentor and protector to a son determined to earn his respect, Kratos is faced with an unexpected opportunity to master the rage that has long defined him, questioning the dark lineage he’s passed on to his son, he hopes to make amends for the shortcomings of his past
- Midgard and Beyond: Set within the untamed forests, mountains and realms of Norse lore, God of War features a distinctly new setting with its own pantheon of creatures, monsters and gods
- Vicious, Physical Combat: With an intimate, over-the-shoulder free camera that brings the action closer than ever, combat in God of War is up close, frenetic and unflinching, kratos’ axe —powerful, magic and multi-faceted – is a brutal weapon as well as a versatile tool for exploration
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- Is Discontinued By Manufacturer : No
- Rated : Ages 12 and Over
- Language : English
- Product Dimensions : 1.52 x 13.46 x 17.02 cm; 58.97 Grams
- Release date : 20 April 2018
- ASIN : B01GW8XOY2
- Item model number : 3001886
- Manufacturer : Sony
- Item Weight : 59 g
- Item Dimensions LxWxH : 15 x 135 x 170 Millimeters
- Best Sellers Rank: #132 in Video Games (See Top 100 in Video Games)
- #25 in PlayStation 4 Games
- Customer Reviews:
Product description
From Santa Monica Studio and creative director Cory Barlog comes a new beginning for one of gaming’s most recognizable icons. Living as a man outside the shadow of the gods, Kratos must adapt to unfamiliar lands, unexpected threats and a second chance at being a father. Together with his son Atreus, the pair will venture into the brutal Norse wilds and fight to fulfill a deeply personal quest.Bold New Beginning — His vengeance against the Gods of Olympus years behind him, Kratos now lives as a man in the realm of Norse Gods and monsters. It is in this harsh, unforgiving world that he must fight to survive…And teach his son to do the same. This startling reimagining of God of War deconstructs the core elements that defined the series—satisfying combat; breath-taking scale; and a powerful narrative—and fuses them anew.A Second Chance — Kratos is a father again. As mentor and protector to Atreus, a son determined to earn his respect, he is forced to deal with and control the rage that has long defined him while out in a very dangerous world with his son.A Darker, More Elemental World — From the marble and columns of ornate Olympus to the gritty forests, mountains and caves of Pre-Viking Norse lore, this is a distinctly new realm with its own pantheon of creatures, monsters and gods. With an added emphasis on discovery and exploration, the world will draw players in to explore every inch of God of War’s breathtakingly threatening landscape—by far the largest in the franchise.Vicious, Physical Combat — With an over the shoulder free camera that brings the player closer to the action than ever before, fights in God of War mirror the pantheon of Norse creatures Kratos will face: grand, gritty and gruelling. A new main weapon and new abilities retain the defining spirit of God of War while presenting a vision of violent conflict that forges new ground in the genre.
From the manufacturer
Bold New Beginning
His vengeance against the Gods of Olympus years behind him, Kratos now lives as a man in the realm of Norse Gods and monsters.
A Second Chance
Kratos is a father again. As mentor and protector to Atreus, a son determined to earn his respect, he is forced to deal with and control the rage that has long defined him while out in a very dangerous world with his son.
A Darker, More Elemental World
From the marble and columns of ornate Olympus to the gritty forests, mountains, and caves of Pre-Viking Norse lore, this is a distinctly new realm with its own pantheon of creatures, monsters, and gods.
With an added emphasis on discovery and exploration, the world will draw players in to explore every inch of God of War’s breathtakingly threatening landscape—by far the largest in the franchise.
Vicious, Physical Combat
With an over the shoulder free camera that brings the player closer to the action than ever before, fights in God of War mirror the pantheon of Norse creatures Kratos will face: grand, gritty, and grueling.
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God of War (which will also be refereed to as GOW in this review) is a third-person action-adventure, Greek mythological, hack-and-slash title developed by Sony’s Santa Monica Studio for Sony’s PlayStation gaming system. Ever since the release of first GOW in 2005, it has been a flagship title for the PlayStation brand, spanning over eight titles across multiple PlayStation systems.
2018’s GOW is the first original GOW title released on the PlayStation 4, which not a remaster or port of past titles. It is also the latest game released after God of War: Ascensions (2013). Not only does the latest installment change the tone of the game, but it is also the first time we get to see Kratos take up the role of a father figure. Can the hot-blooded Spartan warrior handle it?
STORY 9/10
The story of GOW talks place after the events of God of War 3. Greece was completely destroyed in Kratos’ battle against the Olympian Gods and he has migrated to the land of the Vikings and Norse mythology. Over there, he manages to find a place he could call home and even managed to start a family. The story starts at the eve of Kratos’ wife, Faye’s death, leaving behind a son, Atreus who is still unaware of his true nature and it is Kratos’ responsibility to take care-of and teach him the ways of their world while still being haunted by the deeds of his past. Both son and father set out on a journey to fulfill Faye’s last wish which is for her ashes to be scattered from the highest point in all of the nine realms. The journey is made more complicated by the Norse Gods.
We were a bit disappointed with the limited number of Norse gods that made an appearance in the game but the way things end is satisfying enough that it provides a sense of closure while still leaving enough room to work with if Santa Monica Studios ever decides to make another God of War game set in the same world.
Every main titled god of war game has been a personal journey for Kratos with vengeance being the central theme, God of War (2018) takes a different approach that, it is still a personal journey, but instead of vengeance, this journey is about atonement and fulfillment of a loved ones last wish all the while building a bond Kratos had never experienced before, a bond between a father and a son, a bond of unconditional love. This approach is certainly a first for the God of War series and something very few would have believed to have worked as well as it did.
GAMEPLAY 9.5/10
The gameplay, much like past entires is a third-person action-adventure title with some substantial changes. First and most obvious one being the game structure. The game is set in a semi-open world where objectives are broken into main story missions and sub-objectives or side missions. You can engage in only the story and completely avoid the side-missions if you do choose, but avoiding side-missions risks the chances of acquiring valuable loot and rewards attainable which could help you proceed the campaign more smoothly. As much as the game gives you an option to travel and experience the game world, it is, still at heart, a linear story based game.
Another aspect that’s totally different from past titles is the camera controls. Previous titles opted to go with a fixed camera-angle where the camera was fixed in each area of the game and you would have little to no control over the camera. This method of camera control was replaced with an over-the-shoulder one where the camera can be manipulated by the players themselves. Fixed camera-angles always worked for the God of war series as it always played as a hack and slash title also, where they would try to fill the screen with as many enemies as possible. When being surrounded by such a large number of enemies, a wide-angle view is beneficial as it lets you know if an enemy is behind you or not or when and where to dodge when needed.
This advantage is gone when the fixed camera-angles are ditched for a free-form camera. But the developers managed to find a solution for this potential issue; two actually. If you remember, Atreus, Kratos’ son also accompanies him on this journey and he acts as an assistant when it comes to combat. Atreus is a training archer and you can Command him to fire elemental-infused arrows at enemies which not only stuns them, but also at times distracts them. Not only that, but Atreus will also warn you if an enemy is behind you and is about to attack you. Along with Atreus, you also have a sort of ring indicator which warns you about enemies close-by you that are gonna attack by pointing and turning into a deeper red the closer the attacking enemy is to you.
Speaking of attacking enemies, your mode of defense are not your iconic Blades of Chaos, but instead a axe called the Leviathan Axe and a shield. The Leviathan axe is a special axe infused with the ability of frost. This axe makes for a decent supplement for the Blades of Chaos as it is good for close and long-range attacks.
You can upgrade the axe in two ways; one, by visiting the blacksmith and using special materials that you find along your journey. This update improves the physical strength of the axe. Another form of upgrade is to improve the performance of the axe by using Exp points that you gain which unlocks more combos and abilities. The later is also applicable onto other weapons such as the shield and Atreus’ bow.
The shield acts as a defense tool which you should consider mastering as soon as possible as combat will be extremely difficult if you do not learn to block and parry attacks. Aside from these standard weapons, you will find more items to fill your arsenal along the way.
The game also boasts a light RPG mechanic, which is a first for the series as well. You can craft (crafting requires materials which is scattered across the game world) or find Armor parts which you can then equip to your liking. Armor provides Kratos with stat boosts. You can even apply runes onto both your Armor and weapons. Armor runes give you status buffs while Weapon runes give you special attacks. Armor and runes are also ranked from Common to Legendary.
The game also incorporates light puzzle mechanics in between all the frantic combat and exploring much like past entries. Most of the puzzle sections are easy to get-by but what ever is there is pretty creative. Some share small similarities to The Legend of Zelda series. But there are times where the sheer variety is just lacking. Once you solve a puzzle, the next one is bound to be somewhat similar.
We should also point out that there are times when the combat can get a bit difficult unless you plan out your strategies first and we can’t stress enough to practice and master parrying.
The entire gameplay is, in short, a major overhaul. We can even call it a modernization to some extent. Does all this work? Most definitely.
VISUALS & PERFORMANCE 10/10
The game runs at 1080p@30fps on standard PS4 and the PS4 Pro offers the option to run the game in checkerboard rendered 4K@30fps. We tested the game on a standard PS4 and the game manages to run at a solid 30fps for the most part with seldom dips here and there. The game even manages to maintain its 30fps during hectic combat sequences. On the PS4 Pro, it’s a completely different story. The offers you the option to choose between resolution and performance mode. Resolution mode let’s you play the game in checkerboard rendered 4K@30fps with few frame-rate drops. Performance mode lets you play the game at a higher frame-rate mode. It seems like the game is targeting a 60fps but often misses to hit the mark.
On the visual stand-point, this game is a technical marvel. This is one of the most breath-taking games available on console right now. Every single asset used in the game screams attention to detail. “Photogenic” is a word which is best used to describe this title because of how the devs used filters to get be a certain pop to the large assortment of areas and scenes. Everything from character details, cloths physics, environmental details, volumetric lighting, character motion and shadow effects is marvelously crafted and executed. The game has no loading screens except for when you die or boot-up the game. This is also the first game that boasts a single-shot experience. Meaning the game does not cut in any moment except for when you die. This makes the game feel like one entire journey with zero interruptions.
AUDIO 10/10
The audio performance is also another marvel which the game manages to achieve. The GOW series always opted to go for a orchestral melody which always heightened the significants the Greek theme the series had always going for it. They’ve managed to repeat the same level of excellence with a touch of Nordic tune this time around which not only sounds great but also helps to elevate the tension in between scenes.
Even the voice work has been done masterfully. With a touch quality not seen in many games except for AAA titles. Every voice actor involved with this game did a magnificent job.
OVERALL SCORE :
STORY : 9/10
GAMEPLAY : 9.5/10
VISUALS & PERFORMANCE : 10/10
AUDIO : 10/10
TOTAL SCORE : 38.5
96.25% rate of approval
CONCLUSION
This is without a doubt the best God of War title to date and is certainly a game anyone with a PlayStation 4 system should consider playing. This also acts as a reminder to companies that consider long story based single player experiences to be a dying trend. And for those out there, contemplating of getting a PS4 system or not. Now is the best time to jump on-board and grab one. This game is simply worth it. Our love for the series was ignited again after playing this title and can’t wait to see how they intend to proceed with the title.
NOTES :- The game was play tested on a Standard PS4 with screenshots used to for the video being taken by us during our playtime. Performance analysis was conducted using both Primary and Secondary data.
If anyone has any further questions regarding the game, feel free to ask on the game’s “ask a question” section in the page and someone or we will try to get back to you as soon as possible.
God of War (which will also be refereed to as GOW in this review) is a third-person action-adventure, Greek mythological, hack-and-slash title developed by Sony’s Santa Monica Studio for Sony’s PlayStation gaming system. Ever since the release of first GOW in 2005, it has been a flagship title for the PlayStation brand, spanning over eight titles across multiple PlayStation systems.
2018’s GOW is the first original GOW title released on the PlayStation 4, which not a remaster or port of past titles. It is also the latest game released after God of War: Ascensions (2013). Not only does the latest installment change the tone of the game, but it is also the first time we get to see Kratos take up the role of a father figure. Can the hot-blooded Spartan warrior handle it?
STORY 9/10
The story of GOW talks place after the events of God of War 3. Greece was completely destroyed in Kratos’ battle against the Olympian Gods and he has migrated to the land of the Vikings and Norse mythology. Over there, he manages to find a place he could call home and even managed to start a family. The story starts at the eve of Kratos’ wife, Faye’s death, leaving behind a son, Atreus who is still unaware of his true nature and it is Kratos’ responsibility to take care-of and teach him the ways of their world while still being haunted by the deeds of his past. Both son and father set out on a journey to fulfill Faye’s last wish which is for her ashes to be scattered from the highest point in all of the nine realms. The journey is made more complicated by the Norse Gods.
We were a bit disappointed with the limited number of Norse gods that made an appearance in the game but the way things end is satisfying enough that it provides a sense of closure while still leaving enough room to work with if Santa Monica Studios ever decides to make another God of War game set in the same world.
Every main titled god of war game has been a personal journey for Kratos with vengeance being the central theme, God of War (2018) takes a different approach that, it is still a personal journey, but instead of vengeance, this journey is about atonement and fulfillment of a loved ones last wish all the while building a bond Kratos had never experienced before, a bond between a father and a son, a bond of unconditional love. This approach is certainly a first for the God of War series and something very few would have believed to have worked as well as it did.
GAMEPLAY 9.5/10
The gameplay, much like past entires is a third-person action-adventure title with some substantial changes. First and most obvious one being the game structure. The game is set in a semi-open world where objectives are broken into main story missions and sub-objectives or side missions. You can engage in only the story and completely avoid the side-missions if you do choose, but avoiding side-missions risks the chances of acquiring valuable loot and rewards attainable which could help you proceed the campaign more smoothly. As much as the game gives you an option to travel and experience the game world, it is, still at heart, a linear story based game.
Another aspect that’s totally different from past titles is the camera controls. Previous titles opted to go with a fixed camera-angle where the camera was fixed in each area of the game and you would have little to no control over the camera. This method of camera control was replaced with an over-the-shoulder one where the camera can be manipulated by the players themselves. Fixed camera-angles always worked for the God of war series as it always played as a hack and slash title also, where they would try to fill the screen with as many enemies as possible. When being surrounded by such a large number of enemies, a wide-angle view is beneficial as it lets you know if an enemy is behind you or not or when and where to dodge when needed.
This advantage is gone when the fixed camera-angles are ditched for a free-form camera. But the developers managed to find a solution for this potential issue; two actually. If you remember, Atreus, Kratos’ son also accompanies him on this journey and he acts as an assistant when it comes to combat. Atreus is a training archer and you can Command him to fire elemental-infused arrows at enemies which not only stuns them, but also at times distracts them. Not only that, but Atreus will also warn you if an enemy is behind you and is about to attack you. Along with Atreus, you also have a sort of ring indicator which warns you about enemies close-by you that are gonna attack by pointing and turning into a deeper red the closer the attacking enemy is to you.
Speaking of attacking enemies, your mode of defense are not your iconic Blades of Chaos, but instead a axe called the Leviathan Axe and a shield. The Leviathan axe is a special axe infused with the ability of frost. This axe makes for a decent supplement for the Blades of Chaos as it is good for close and long-range attacks.
You can upgrade the axe in two ways; one, by visiting the blacksmith and using special materials that you find along your journey. This update improves the physical strength of the axe. Another form of upgrade is to improve the performance of the axe by using Exp points that you gain which unlocks more combos and abilities. The later is also applicable onto other weapons such as the shield and Atreus’ bow.
The shield acts as a defense tool which you should consider mastering as soon as possible as combat will be extremely difficult if you do not learn to block and parry attacks. Aside from these standard weapons, you will find more items to fill your arsenal along the way.
The game also boasts a light RPG mechanic, which is a first for the series as well. You can craft (crafting requires materials which is scattered across the game world) or find Armor parts which you can then equip to your liking. Armor provides Kratos with stat boosts. You can even apply runes onto both your Armor and weapons. Armor runes give you status buffs while Weapon runes give you special attacks. Armor and runes are also ranked from Common to Legendary.
The game also incorporates light puzzle mechanics in between all the frantic combat and exploring much like past entries. Most of the puzzle sections are easy to get-by but what ever is there is pretty creative. Some share small similarities to The Legend of Zelda series. But there are times where the sheer variety is just lacking. Once you solve a puzzle, the next one is bound to be somewhat similar.
We should also point out that there are times when the combat can get a bit difficult unless you plan out your strategies first and we can’t stress enough to practice and master parrying.
The entire gameplay is, in short, a major overhaul. We can even call it a modernization to some extent. Does all this work? Most definitely.
VISUALS & PERFORMANCE 10/10
The game runs at 1080p@30fps on standard PS4 and the PS4 Pro offers the option to run the game in checkerboard rendered 4K@30fps. We tested the game on a standard PS4 and the game manages to run at a solid 30fps for the most part with seldom dips here and there. The game even manages to maintain its 30fps during hectic combat sequences. On the PS4 Pro, it’s a completely different story. The offers you the option to choose between resolution and performance mode. Resolution mode let’s you play the game in checkerboard rendered 4K@30fps with few frame-rate drops. Performance mode lets you play the game at a higher frame-rate mode. It seems like the game is targeting a 60fps but often misses to hit the mark.
On the visual stand-point, this game is a technical marvel. This is one of the most breath-taking games available on console right now. Every single asset used in the game screams attention to detail. “Photogenic” is a word which is best used to describe this title because of how the devs used filters to get be a certain pop to the large assortment of areas and scenes. Everything from character details, cloths physics, environmental details, volumetric lighting, character motion and shadow effects is marvelously crafted and executed. The game has no loading screens except for when you die or boot-up the game. This is also the first game that boasts a single-shot experience. Meaning the game does not cut in any moment except for when you die. This makes the game feel like one entire journey with zero interruptions.
AUDIO 10/10
The audio performance is also another marvel which the game manages to achieve. The GOW series always opted to go for a orchestral melody which always heightened the significants the Greek theme the series had always going for it. They’ve managed to repeat the same level of excellence with a touch of Nordic tune this time around which not only sounds great but also helps to elevate the tension in between scenes.
Even the voice work has been done masterfully. With a touch quality not seen in many games except for AAA titles. Every voice actor involved with this game did a magnificent job.
OVERALL SCORE :
STORY : 9/10
GAMEPLAY : 9.5/10
VISUALS & PERFORMANCE : 10/10
AUDIO : 10/10
TOTAL SCORE : 38.5
96.25% rate of approval
CONCLUSION
This is without a doubt the best God of War title to date and is certainly a game anyone with a PlayStation 4 system should consider playing. This also acts as a reminder to companies that consider long story based single player experiences to be a dying trend. And for those out there, contemplating of getting a PS4 system or not. Now is the best time to jump on-board and grab one. This game is simply worth it. Our love for the series was ignited again after playing this title and can’t wait to see how they intend to proceed with the title.
NOTES :- The game was play tested on a Standard PS4 with screenshots used to for the video being taken by us during our playtime. Performance analysis was conducted using both Primary and Secondary data.
If anyone has any further questions regarding the game, feel free to ask on the game’s “ask a question” section in the page and someone or we will try to get back to you as soon as possible.
The game has a very nice pacing/progression system that feels very natural. The game does not hand hold you, or set you to your own devices; rather gives you enough information to figure things out on your own
Different from past God of War (GOW) games is that, this game is a over shoulder 3rd person view vs isometric view (camera with birds eye view panning in and out). The camera is very tight fixed, and behind kratos making it more grounded and personal. Entire game is pretty much one-shot (assuming you don't get any game over screen).
The game has beautiful environment and the lighting is very impressive. It runs
1080p 30fps on PS4 (original or slim)
4k 30fps, and performance mode 1080 60fps (dips at times) on the PS4 Pro
If you play on PS4 pro it's preferred you play at 30fps. The combat this time around is less combo based than past games, and more methodical as it's more about precision hits, quick turns*, and dodging; being aware of your surroundings due to the fixed over the shoulder view. So 60fps is not really necessary unless maybe you're playing on the hardest difficulty mode.
* For quick turns there's a learning curve to keep form being disoriented during right corridors.
Sound is amazing. Get your headset or home theater system ready because you're in for a treat as the game has really nice surround sound option. Does not support 3D audio in the PlayStation Platinum headset which is disapointing. Hope they add it in, in the future.
Music typical for GOW games with drums, string instruments and orchestral vocals that really gets you pumped up
There are some audio ques that help unlock hidden items so keep an ear out
Interaction/dialogue with kratos and his son feel very real and not dialed in or exaggerated. very nice banter between the two and other characters as well
-Story:
As mentioned before, very mature yet dark. The story is more narrative driven and has more character development than past games where you're just full of rage and kill everything in sight. Each character has complex motivations in what they're set out to do
Takes place in Norse mythology instead of Geek
The main plot is that Kratos' wife has died and she wants her ashes spread from the highest mountain
Kratos takes his son with him on this journey and through a bonding experience they both grow stronger as they reach their final destination. the journey isn't that simple as it seems as there are twist and turns along the way and enemies they have to face
You do get some insight on how Kratos reach this land after GOW3, but it's sprinkled throughout instead of one long exposition
Side quests brings out lore of the game and also way to upgrade your skill tree
There are boat sections in the game where Kratos gives his son life lessons, conversely his son gives inside knowledge of the world he learned through observation/what he learned from his mother; which makes you more invested in the characters.
-Gameplay
The combat has a lot of layers/options to it.
Instead of Quick Timed Events (QTE) there's a stun meter which which needs to be filled up for kratos make his signature final finishing moves on enemies. Feels very natural as you don't get a huge button prompt the middle of the screen
I like how the core combat is mapped to the trigger buttons instead of the face buttons making combat feel more natural
There's a skill tree that cater to how you want to play: defensive, offensive, focus on physical or magical attacks, range vs close combat, master a weapon over the other, etc
You can upgrade weapons and armor by collecting materials
Kratos' main weapon this time around is the leviathan axe (very similar to Thor's (Marvel movies/comics) weapon Mjolnir) instead of his chained blades of chaos. You can throw the axe and have it call back to you like a boomerang. You can swing and throw the axe at enemies and fun to master as you have to judge the timing of when the axe will return to you as without your axe you may only have your bare fists to do battle till it comes back
There is some strategy involved especially in the higher difficulty settings. Some enemies are super effective against certain weapons/skills you have to be aware of
Krato's son comes along with you on the journey and is able to help with by stunning/detract enemies with an arrow which you can control the activation. Overtime as he becomes more experienced in combat more options are available. He'll also yell out tips when needed** or jump onto enemies to slow them down. Also you can view his journals after you defeat an enemy to find out hidden weaknesses
**Seeing the camera is so tight, he'll give you tips you are not able to see at times due to blind spots
Armor and clothes can be crafted, purchased, or upgraded via dwarf blacksmiths in game . It changes krato's physical appearance in game. Some armor/clothing piece has slots for enchantments which effects stats
Enemies attack you gorilla style as they can attack at anytime they want instead of gathering up in a circle and attacking one by one. Each enemy have different variety of skills, health, size, weakness and speed
There are backtracking at times that builds on exploration. Also the environments sometimes change when going back making the location feel different yet the same. There's also hidden areas you cannot access until you get a particular item giving the game this somewhat of a metriod-mania style to it
Through mini objectives like kills specific about of enemies to get exp rewards
Side quest gives you glimpse of story narrative, exp gain and or material. It doesn't feel like fetch quests or something you have to do to directly upgrade your character . There's no fluff and the side quests does not feel tacked on as it feels necessary, yet optional
You'll naturally stumble onto some side quests as the map only shows an overview of the land with a compass that points you to your main objective. Fast travel is limited, making exploration in the forefront. There's not too many side quests making it feel open and direct at the same time
As of this review, this is best PS4 game in my opinion. Sets a new standard for video games
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Pros:
Graphics, are a free space for games nowadays but completely deserved as God of War is a great looking game. The Game nails the Norse aesthetics and Kratos and Atreus look great especially Kratos, who now sports a thick beard. The game has options on the PS4 Pro which I played it on, whether 4K at 30 or 1080p at an uncapped one the game looks gorgeous at either setting. The uncapped frame rate is inconsistent as it drops in the bigger areas but gets to 60 FPS in smaller areas, it became my favorite option to play on. All while having a one shot over the shoulder camera that never cuts away from beginning to the end, like the movie Birdman but this being a 20 hour game and not a two hour movie. Gone is the locked camera angles from previous God of War games. So whether on the Pro or regular PS4 God of War is one of the best looking games of the generation.
The Story. The plot of God of War takes a different route Kratos isn’t here to take vengeance on the Norse Gods and kill everyone that plot concluded in God of War 3. Instead it tells a more personal story of Kratos spreading the ashes of his wife on top the highest point in all the realms. The Gods of Asgard meddle along the way and we have one the best told stories for God of War franchise, also a length one it’s about 20 hours long with 10 hours of side quests. The dynamic between Kratos and Atreus works throughout the game as we see Kratos get major character development from being this one dimensional angry guy at the Gods and anger at everyone to a more calmed and disciplined father trying to raise his son to be better than him. It was something that I didn’t expect from the story or necessarily wanted but it turned out to be great for the character of Kratos. Atreus the son of Kratos is likeable, he is the kid that hopes for the best out of everyone. The dynamic of Kratos and Boy is great my favorite is the boat stories they tell each other about Norse Mythology or previous God of War games. At some point in the story you get a talking head and he joins your party. There is so much of the story that’s great it’s my favorite out of all the God of War games. From making Kratos into a sympathetic character to the norse mythology transition to the Father and Son dynamic that works. God of War makes a new and unique story that is the best in the franchise.
The Gameplay. has been revamped from the hack and slash to a third person action game. The first impressions where this looks like the Last of Us you got an old man and a child they ruined God of War! The gameplay is pretty fun it’s not the Last of Us it’s more of an action game now you have the Leviathan axe where you can chain combos and team up with atreus as he shoots arrows. The axe also functions like Mjolnir and can be thrown and called back to you which all can be used to chain combos. You have also you fists as a weapon and although Kratos is more calm he is still prone to Spartan Rage where his attacks are more amped up. All can be upgraded with the skill tree making for a fun and enjoyable gameplay. You can also get new armor and gear throughout your journey to midgard adding some more RPG elements. It isn’t going to win everyone over if you prefer the hack and slash combat this new third person might be a betrayal of the franchise. As this moves from the hack and slash to a third person action game. Despite the changes the combat it is an improvement and the changes were necessary as the combat started to grow stale by Ascension.
The soundtrack: God of War has always had a good soundtrack but the old norse OST nails the atmosphere of the game and needs to be praised.
No Microtransactions. Kind of sad that this has become a positive thing but since most triple A games have embraced microtransactions. I am happy to report that God of War has no season pass, no microtransactions, and no loot boxes. This could have easily been monetized with the game’s armors but it didn’t and instead of buying it you actually have to play for it. God of War is like the games back in the day what you see is what you get no paywalls, no broken at launch we will fix this later. Just a good old fashioned game and in 2018 that is saying something.
It’s a linear single-player game. Yes people still want to play single-player games (cough EA cough) as God of War is a linear single player game. It is not a live service, an open world, or an mmo. It refreshing to see a traditional single-player game in the age of live service. As publishers say single-player games are dying God of War comes out and proves them wrong with it being a critical and financial success. God of War proving a big publisher like EA is a huge positive.
Cons:
Side Missions, feel like busy work and sometimes feel like they are added to pad the length of game.
Boss Fights. Good for the most part but some boss fights are recycled. You fight the same troll four times in a row throughout your playthrough. That’s just laziness and it trying to pad out the game.
The ending sucked. Not Mass Effect 3 levels of bad, however the game just ends and sets up for the next game God of War 2 or God of War V. There’s nothing real more to say about the ending it just short. It’s like opening an empty Christmas present. There is a “secret ending” that teases stuff coming in the next game but that doesn’t save the ending from being bad.
Verdict:
God of War is the best game to come out in 2018 for now. While not perfect the series still managed to achieve the impossible. To successfully change the franchise especially as beloved as this one. There was more things against God of War than for it. Yet Cory Barlog and his team at Sony Santa Monica managed to bring back the franchise from the brink. God of War is worth absolutely playing it is fantastic renaissance for the franchise after God of War Ascension. A Game of the Year contender. My favorite God of War game since God of War 2.



















