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Rewordable Card Game: The Uniquely Fragmented Word Game Game – 22 August 2017
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10 days Replacement
Replacement Reason | Replacement Period | Replacement Policy |
---|---|---|
Physical Damage, Defective, Wrong and Missing Item | 10 days from delivery | Replacement |
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The Kickstarter-funded, uniquely fragmented word game, intuitive and fun for 2-8 players ages 8+ of all skill levels!
Every letter counts in a game of Rewordable! Each of the 120 cards has been selected for optimal word crafting. Build a new word and be rewarded—or add to other players’ words to steal their points. Create the largest lexicon of words by the end of the game to become the Rewordable champion. This variable deck was carefully crafted to make it easier to form longer, more common words, and offers a fresh linguistic experience every game. Happy word-making!
Includes:
• 120 cards with one-, two-, and three-letter sequences, selected through linguistic research, computational analysis, and extensive playtesting
• 16 tokens add different goals, strategies, and rewards to every game
• Nifty fold-out rules with easy to follow how-to-play diagrams
- Reading age7 - 10 years
- Print length120 pages
- LanguageEnglish
- Dimensions10.16 x 4.22 x 19.96 cm
- PublisherClarkson Potter
- Publication date22 August 2017
- ISBN-101524761133
- ISBN-13978-1524761134
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Product description
About the Author
Product details
- Publisher : Clarkson Potter; Box Gmc Cr edition (22 August 2017)
- Language : English
- Game : 120 pages
- ISBN-10 : 1524761133
- ISBN-13 : 978-1524761134
- Reading age : 7 - 10 years
- Item Weight : 295 g
- Dimensions : 10.16 x 4.22 x 19.96 cm
- Best Sellers Rank: #500,021 in Books (See Top 100 in Books)
- #4,480 in Games & Quizzes (Books)
- #9,189 in Children's Interactive & Activity Books (Books)
- Customer Reviews:
About the authors
Adam is an innovation-driven entrepreneur, having used technology to build innovative experiences for over fifteen years. His work has included directing live performances and television, designing games and theme park attractions, and creating new platforms for media distribution and consumption. In 2008, fresh out of NYU's cutting-edge Interactive Telecommunications Program (ITP), he founded Socialbomb to work with clients like HBO, Red Bull, Technicolor, and the BBC to build breakthrough mobile social software. Socialbomb was acquired by Refinery29 in 2013 to build the foundation for their new technology platform. Recently, Adam joined the IPG Media Lab to bring innovation-driven solutions to a new caliber of global client, while he continues to consult on creative technology strategy, design, and development for companies of all sizes. His work has earned him a Clio and several Webbys, and has been featured in The New York Times, The Washington Post, Fast Company, and Gizmodo
Tim Szetela is a designer, animator, digital artist, and creative technologist. His work visualizes structures of language, location, and data. He teaches courses in media production and design at New York University, Princeton University, and the School of Visual Arts. He currently lives in Brooklyn, New York.
Allison Parrish is a computer programmer, poet and game designer. Named "Best Maker of Poetry Bots" by the Village Voice in 2016, her computer-generated poetry has recently been published in Ninth Letter and Vetch. She is the author of "@Everyword: The Book" (Instar, 2015), which collects the output of her popular long-term automated writing project that tweeted every word in the English language. Allison is a member of the full-time faculty at New York University's Interactive Telecommunications Program and lives in Brooklyn.
Customer reviews
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Boggle but nice alternative especially for kids