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Resident Evil 3 Remake (PS4)
Platform : PlayStation 4 |
Rated: Ages 18 and Over
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M.R.P.: ₹2,499₹2,499
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- Resident Evil 3 is set amidst the nightmarish Outbreak of the the-virus, a biological weapon developed by the pharmaceutical company Umbrella Corporation
- The game marks the debut of Nemesis – a towering humanoid bioweapon designed for both brutality and high-functioning intelligence
- Complementing the action-packed single player campaign is Resident Evil resistance, an asymmetrical 4 vs. 1 multiplayer game
| Please note that this item is not for sale to people under the age of 18. By placing an order for this product, you declare that you are 18 years of age or older. This item must be used responsibly and appropriately. |
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Product details
- Rated : Ages 18 and Over
- Package Dimensions : 17 x 13.5 x 1.6 cm; 80 Grams
- Release date : 3 April 2020
- ASIN : B082P5LJDX
- Country of Origin : United Kingdom
- Manufacturer : Capcom
- Item Weight : 80 g
- Best Sellers Rank: #917 in Video Games (See Top 100 in Video Games)
- #117 in PlayStation 4 Games
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Product description
Resident Evil 3 is set amidst the nightmarish outbreak of the T-virus, a biological weapon developed by the pharmaceutical company Umbrella Corporation. The game marks the debut of Nemesis – a towering humanoid bioweapon designed for both brutality and high-functioning intelligence – whose dogged hunt of S.T.A.R.S. member Jill Valentine made him an icon of the Resident Evil™ series.
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Reviewed in India on 14 September 2023
Platform For Display: PlayStation 4Verified Purchase
Good
Reviewed in India on 15 June 2020
Platform For Display: PlayStation 4
Resident Evil 3 was originally released on Sony’s PlayStation in 1999 and acts as the third installment in the Resident Evil series. Originally planned as a spin-off title with more emphasis on action, Resident Evil 3 ended up becoming a mainline in the series and was well received by critics. It managed to sell 3.5 million copies on Sony’s system and was ported over to Windows, Dreamcast and GameCube respectively.
Earlier last year, Resident Evil 2, another critically & commercially successful game was remade for current generation systems using Capcom’s latest RE engine. Resident Evil 2 Remake was much like its predecessor, well received by both its fans and critics. So it was inevitable that a Resident Evil 3 Remake would closely follow. But how well does it hold up to last year’s Resident Evil 2 and more importantly, the original?
Story:
In the year 1998, a day prior to the events of Resident Evil 2, Raccoon City was hit by a virus that turned everyone infected into mindless Zombies. You take on the role of Jill Valentine, a former ‘STARS’ member and one of the two protagonist from the original Resident Evil game as she try’s to escape Raccoon City all the while being chased by a creature that wants her dead.
When critiquing remakes, especially something that was originally released in the 90’s? Seeing it as a product of its time is important. The 90’s were still an experimental phase for the gaming industry with developers trying to figure out what worked and what did not; also, horror was at the time one of the least explored genres. While the horror genre has a lot of sub-genres to explore, trying to figure out what works and what’s permitted for large scale distribution without the fear of being banned or age restricted were some of the tasks the teams behind these titles needed to figure out. Resident Evil’s concept of a city overrun by Zombies might seem uninspiring or un-original to anyone from this day and age, but at the time? it was something that was never before done or seen in a Video Game.
So in that regard and as someone who was too young and scared to experience it at that time while envisioning what Capcom was trying to achieve. We have to give them credit.
Gameplay:
People who played Resident Evil 4 or later will be familiar with how the game works. But for those of you who’ve never played any Resident Evil title. Resident Evil 3: Remake uses what Resident Evil 4 pioneered into the gaming industry. An over-the-shoulder third person perspective. It is as the name suggests, a game where you control the character in a third person perspective with the camera place over the player characters shoulder to give it a certain cinematic flare. Throughout the game—you circumnavigation though Raccoon City while avoiding Zombies by dodging them or killing them for good with a limited supply of ammunition scattered throughout the city. Although Resident Evil is known for being a survival horror title—3 leans a bit more towards the action genre by providing you with enough ammunition and health items that you can get by killing most enemies if you have a decent aim instead of outright dodging them.
The Remake also introduced a new mechanic which we call a ‘dodge roll’. What this does is that if you time your side-step just as a zombie or when any other enemy attacks you, Jill will roll to her side and if you aim after she rolls away—it slows down time and gives you enough time to shoot a zombie a few time in the head. This system, while is a much welcomed addition to the game does take away the tension build-ups that are some of the most recognized aspects about Resident Evil games.
Another aspect that made Resident Evil famous is the inventory system. You cannot carry as many items as you’d please since there is a limit to how many items you can carry at any given moment. So you’ll have to manage your items accordingly. Everything from health items, ammunition to key items all use the same item box. So if this is the case one might wonder,”what do I do if I come across a key item and I don’t have any item slots left to carry it?” Well...you have a couple of options in this regard. You can drop the item (which is not recoverable if dropped and items like weapons and keys cannot be dropped until they are no longer needed, only applies to keys, weapons can never be dropped) or you can backtrack to save areas in the game called ‘Safe Rooms’. These Safe Rooms host inventory boxes that will allow you to store items that you don’t need at any given moment. Another question that might come to mind is how will you know which item you’ll need and wether you have the necessary items before a boss fight? Fortunately, the save/inventory boxes are kept in locations where it’s easily reachable or right before a boss encounter and the items kept in an inventory box is accessible from another inventory box in another location. Yes, backtracking is present in this game as was in original. You will have to go back and forth unlocking doors and paths until you unlock a certain lock that lets you access a new area. Anyone who’s not a fan of backtracking will definitely find this bit of the game tedious.
Another mechanic introduced in the original game was Nemesis. Nemesis is tanking beast that will follow you around the whole game. While he’s not a constant threat, he can pop-up at anytime in game and since he’s indestructible, you firing your weapons at him does nothing but slow him down for a while. So it’s a waste of ammo. He’s presence in game is a constant reminder that you’re never safe and zombies are the least bit of your worries. It creates a sense of tension because...he can even pop-up in an area where there are a couple of zombies. While Nemesis was a interesting idea and implemented well in the original, the same cannot he said for the remake.
In the remake, he’s more scripted than anything. You can tell which scenes Nemesis will appear and plan accordingly in your subsequent play throughs. He’s presence is not as menacing as was in the original game and that truly is unfortunate.
Another aspect of the game that does not do it any favors is the fact that this is a really short game. We clocked in about 7-8 hours in our first play-through and clocking in even shorter play times in our subsequent play sessions since we knew what to do where. We were told by some friends that played the original that certain areas in the original game was cut in the remake and why was it cut is something neither us nor them could figure out. Our only conclusion as to why Resident Evil 3: Remake is this short could possible be the fact that RE3: Remake was a catalyst of the major success that was RE2: Remake. Reused assets and the launch of the game being almost a year after RE2: Remake seems to warrant this train of though.
So a short game coupled with a predictable Nemesis doesn’t do the game any justice in terms of replay-ability.
Visuals/Performance:
Time and time again Capcom’s managed to amaze us this generation with their RE Engine. The first game that used this game engine, that boasts photo-realism was Resident Evil 7 and we remember being impressed beyond words at the level of visual quality the engine managed to bring to the table all along with a promised 60 FPS. We say ‘promised’ instead of solid because while the engine targets 60 FPS, some times than most, it doesn’t hit that 60 mark. But Capcom being able to atleast deliver an experience this detailed while not being locked at 30 FPS is impressive.
Resident Evil 3: Remake to its credit looks amazing. It truly goes to show you how a aging hardware can still push impressive visuals with the right game engine. While there are muddy textures here and there and a couple of reused asset—you’ll easily forgive these shortcomings for the overall experience this game offers you.
The game runs at 1080p@60fps on PS4 while the Xbox One also runs it at 1080p@60fps with a dynamic resolution solution. Intensive scenes and or effects could see the Xbox One dropping the resolution to 900p. The PS4 Pro, Xbox One X and PC can output the game at 4K@60 FPS. We also hear that the game is well optimized for PCs that it runs with little-to-no issues if you have the proper build for it.
Audio:
Resident Evil 3:Remake is one of the few games that requires you wear a pair of headphones or earphones in order to get the whole experience. In this game more than music, it’s the surrounding sounds that immerses you into the world. What do we mean by that? Well...take this as an example; you enter a narrow room with two tall shelves dividing the room into three smaller aisles. You enter the middle aisle because something is blocking you from entering the other aisles. As you make your way slowly though the narrow path you suddenly hear the growls and morns of a zombie, knowing that there is a zombie to the left you decide to check your ammo to find out that you only have 2 bullets left in your magazine so to slowly with caution walk till the end of the aisle and go right to find a door to exit the room. You head over to the door to find out that it’s locked and the key is probably in the aisle with the zombie. So you slowly move towards the left aisle to see that the zombie is busy eating a dead body. So you try to slowly move past it trying to avoid it from noticing you to grab the keys on the table next to the zombie. You manage to get the keys and just as you pass the zombie slowly— you hear tense knocking at the door from which you entered the room and it being forcefully pushed open by a couple of zombies. The noise makes the zombie next to you lift it’s head up to notice you and you make a run for it to the door towards the right-side aisle.
In the above example, audio plays as important of a role as does visuals and this kind of audio work is really well done in the game that it builds tension and immerses you in the game but unfortunately it can often be un-appreciated if you do not pay close attention to it. Voice acting was also well done. Music was decent, tracks were made that suited the situation but nothing stood out to the point where it could be considered as memorable.
Overall Score:
Story: 7/10
Gameplay: 8/10
Visuals/Performance: 9/10
Audio: 8/10
Total Score: 32/40
Conclusion:
So, is Resident Evil 3: Remake a good game? Yes, it is; should you pick it up? We’d say yes to anyone’s that’s a fan or if someone is interested in trying out a horror game that’s from the Resident Evil universe which is a bit more accessible but...and a big but, only if you can find it at a discount because in all honesty, this literation of Resident Evil 3 feels more like an expansion for Resident Evil 2: Remake than a stand-alone title and paying full price just doesn’t seem right. None the less, Resident Evil 3: Remake was another successful game for Capcom and rumors are floating around that Capcom’s eyeing Resident Evil 4 as their next title to remake. Capcom also recently announced Resident 8: Village for the PS5 and Xbox Series X and PC.
(Disclaimer: This review was done on a base model PS4 by downloading the game from PSN since the game launched during the lockdown and Amazon were not delivering any products. Bulk/major portions of the review is based on primary data with performance analysis was based on secondary data. The review was originally written and completed on April 10th 2020 and any necessary updates were made to it after the completion of this review.)
Earlier last year, Resident Evil 2, another critically & commercially successful game was remade for current generation systems using Capcom’s latest RE engine. Resident Evil 2 Remake was much like its predecessor, well received by both its fans and critics. So it was inevitable that a Resident Evil 3 Remake would closely follow. But how well does it hold up to last year’s Resident Evil 2 and more importantly, the original?
Story:
In the year 1998, a day prior to the events of Resident Evil 2, Raccoon City was hit by a virus that turned everyone infected into mindless Zombies. You take on the role of Jill Valentine, a former ‘STARS’ member and one of the two protagonist from the original Resident Evil game as she try’s to escape Raccoon City all the while being chased by a creature that wants her dead.
When critiquing remakes, especially something that was originally released in the 90’s? Seeing it as a product of its time is important. The 90’s were still an experimental phase for the gaming industry with developers trying to figure out what worked and what did not; also, horror was at the time one of the least explored genres. While the horror genre has a lot of sub-genres to explore, trying to figure out what works and what’s permitted for large scale distribution without the fear of being banned or age restricted were some of the tasks the teams behind these titles needed to figure out. Resident Evil’s concept of a city overrun by Zombies might seem uninspiring or un-original to anyone from this day and age, but at the time? it was something that was never before done or seen in a Video Game.
So in that regard and as someone who was too young and scared to experience it at that time while envisioning what Capcom was trying to achieve. We have to give them credit.
Gameplay:
People who played Resident Evil 4 or later will be familiar with how the game works. But for those of you who’ve never played any Resident Evil title. Resident Evil 3: Remake uses what Resident Evil 4 pioneered into the gaming industry. An over-the-shoulder third person perspective. It is as the name suggests, a game where you control the character in a third person perspective with the camera place over the player characters shoulder to give it a certain cinematic flare. Throughout the game—you circumnavigation though Raccoon City while avoiding Zombies by dodging them or killing them for good with a limited supply of ammunition scattered throughout the city. Although Resident Evil is known for being a survival horror title—3 leans a bit more towards the action genre by providing you with enough ammunition and health items that you can get by killing most enemies if you have a decent aim instead of outright dodging them.
The Remake also introduced a new mechanic which we call a ‘dodge roll’. What this does is that if you time your side-step just as a zombie or when any other enemy attacks you, Jill will roll to her side and if you aim after she rolls away—it slows down time and gives you enough time to shoot a zombie a few time in the head. This system, while is a much welcomed addition to the game does take away the tension build-ups that are some of the most recognized aspects about Resident Evil games.
Another aspect that made Resident Evil famous is the inventory system. You cannot carry as many items as you’d please since there is a limit to how many items you can carry at any given moment. So you’ll have to manage your items accordingly. Everything from health items, ammunition to key items all use the same item box. So if this is the case one might wonder,”what do I do if I come across a key item and I don’t have any item slots left to carry it?” Well...you have a couple of options in this regard. You can drop the item (which is not recoverable if dropped and items like weapons and keys cannot be dropped until they are no longer needed, only applies to keys, weapons can never be dropped) or you can backtrack to save areas in the game called ‘Safe Rooms’. These Safe Rooms host inventory boxes that will allow you to store items that you don’t need at any given moment. Another question that might come to mind is how will you know which item you’ll need and wether you have the necessary items before a boss fight? Fortunately, the save/inventory boxes are kept in locations where it’s easily reachable or right before a boss encounter and the items kept in an inventory box is accessible from another inventory box in another location. Yes, backtracking is present in this game as was in original. You will have to go back and forth unlocking doors and paths until you unlock a certain lock that lets you access a new area. Anyone who’s not a fan of backtracking will definitely find this bit of the game tedious.
Another mechanic introduced in the original game was Nemesis. Nemesis is tanking beast that will follow you around the whole game. While he’s not a constant threat, he can pop-up at anytime in game and since he’s indestructible, you firing your weapons at him does nothing but slow him down for a while. So it’s a waste of ammo. He’s presence in game is a constant reminder that you’re never safe and zombies are the least bit of your worries. It creates a sense of tension because...he can even pop-up in an area where there are a couple of zombies. While Nemesis was a interesting idea and implemented well in the original, the same cannot he said for the remake.
In the remake, he’s more scripted than anything. You can tell which scenes Nemesis will appear and plan accordingly in your subsequent play throughs. He’s presence is not as menacing as was in the original game and that truly is unfortunate.
Another aspect of the game that does not do it any favors is the fact that this is a really short game. We clocked in about 7-8 hours in our first play-through and clocking in even shorter play times in our subsequent play sessions since we knew what to do where. We were told by some friends that played the original that certain areas in the original game was cut in the remake and why was it cut is something neither us nor them could figure out. Our only conclusion as to why Resident Evil 3: Remake is this short could possible be the fact that RE3: Remake was a catalyst of the major success that was RE2: Remake. Reused assets and the launch of the game being almost a year after RE2: Remake seems to warrant this train of though.
So a short game coupled with a predictable Nemesis doesn’t do the game any justice in terms of replay-ability.
Visuals/Performance:
Time and time again Capcom’s managed to amaze us this generation with their RE Engine. The first game that used this game engine, that boasts photo-realism was Resident Evil 7 and we remember being impressed beyond words at the level of visual quality the engine managed to bring to the table all along with a promised 60 FPS. We say ‘promised’ instead of solid because while the engine targets 60 FPS, some times than most, it doesn’t hit that 60 mark. But Capcom being able to atleast deliver an experience this detailed while not being locked at 30 FPS is impressive.
Resident Evil 3: Remake to its credit looks amazing. It truly goes to show you how a aging hardware can still push impressive visuals with the right game engine. While there are muddy textures here and there and a couple of reused asset—you’ll easily forgive these shortcomings for the overall experience this game offers you.
The game runs at 1080p@60fps on PS4 while the Xbox One also runs it at 1080p@60fps with a dynamic resolution solution. Intensive scenes and or effects could see the Xbox One dropping the resolution to 900p. The PS4 Pro, Xbox One X and PC can output the game at 4K@60 FPS. We also hear that the game is well optimized for PCs that it runs with little-to-no issues if you have the proper build for it.
Audio:
Resident Evil 3:Remake is one of the few games that requires you wear a pair of headphones or earphones in order to get the whole experience. In this game more than music, it’s the surrounding sounds that immerses you into the world. What do we mean by that? Well...take this as an example; you enter a narrow room with two tall shelves dividing the room into three smaller aisles. You enter the middle aisle because something is blocking you from entering the other aisles. As you make your way slowly though the narrow path you suddenly hear the growls and morns of a zombie, knowing that there is a zombie to the left you decide to check your ammo to find out that you only have 2 bullets left in your magazine so to slowly with caution walk till the end of the aisle and go right to find a door to exit the room. You head over to the door to find out that it’s locked and the key is probably in the aisle with the zombie. So you slowly move towards the left aisle to see that the zombie is busy eating a dead body. So you try to slowly move past it trying to avoid it from noticing you to grab the keys on the table next to the zombie. You manage to get the keys and just as you pass the zombie slowly— you hear tense knocking at the door from which you entered the room and it being forcefully pushed open by a couple of zombies. The noise makes the zombie next to you lift it’s head up to notice you and you make a run for it to the door towards the right-side aisle.
In the above example, audio plays as important of a role as does visuals and this kind of audio work is really well done in the game that it builds tension and immerses you in the game but unfortunately it can often be un-appreciated if you do not pay close attention to it. Voice acting was also well done. Music was decent, tracks were made that suited the situation but nothing stood out to the point where it could be considered as memorable.
Overall Score:
Story: 7/10
Gameplay: 8/10
Visuals/Performance: 9/10
Audio: 8/10
Total Score: 32/40
Conclusion:
So, is Resident Evil 3: Remake a good game? Yes, it is; should you pick it up? We’d say yes to anyone’s that’s a fan or if someone is interested in trying out a horror game that’s from the Resident Evil universe which is a bit more accessible but...and a big but, only if you can find it at a discount because in all honesty, this literation of Resident Evil 3 feels more like an expansion for Resident Evil 2: Remake than a stand-alone title and paying full price just doesn’t seem right. None the less, Resident Evil 3: Remake was another successful game for Capcom and rumors are floating around that Capcom’s eyeing Resident Evil 4 as their next title to remake. Capcom also recently announced Resident 8: Village for the PS5 and Xbox Series X and PC.
(Disclaimer: This review was done on a base model PS4 by downloading the game from PSN since the game launched during the lockdown and Amazon were not delivering any products. Bulk/major portions of the review is based on primary data with performance analysis was based on secondary data. The review was originally written and completed on April 10th 2020 and any necessary updates were made to it after the completion of this review.)
Resident Evil 3 was originally released on Sony’s PlayStation in 1999 and acts as the third installment in the Resident Evil series. Originally planned as a spin-off title with more emphasis on action, Resident Evil 3 ended up becoming a mainline in the series and was well received by critics. It managed to sell 3.5 million copies on Sony’s system and was ported over to Windows, Dreamcast and GameCube respectively.
Earlier last year, Resident Evil 2, another critically & commercially successful game was remade for current generation systems using Capcom’s latest RE engine. Resident Evil 2 Remake was much like its predecessor, well received by both its fans and critics. So it was inevitable that a Resident Evil 3 Remake would closely follow. But how well does it hold up to last year’s Resident Evil 2 and more importantly, the original?
Story:
In the year 1998, a day prior to the events of Resident Evil 2, Raccoon City was hit by a virus that turned everyone infected into mindless Zombies. You take on the role of Jill Valentine, a former ‘STARS’ member and one of the two protagonist from the original Resident Evil game as she try’s to escape Raccoon City all the while being chased by a creature that wants her dead.
When critiquing remakes, especially something that was originally released in the 90’s? Seeing it as a product of its time is important. The 90’s were still an experimental phase for the gaming industry with developers trying to figure out what worked and what did not; also, horror was at the time one of the least explored genres. While the horror genre has a lot of sub-genres to explore, trying to figure out what works and what’s permitted for large scale distribution without the fear of being banned or age restricted were some of the tasks the teams behind these titles needed to figure out. Resident Evil’s concept of a city overrun by Zombies might seem uninspiring or un-original to anyone from this day and age, but at the time? it was something that was never before done or seen in a Video Game.
So in that regard and as someone who was too young and scared to experience it at that time while envisioning what Capcom was trying to achieve. We have to give them credit.
Gameplay:
People who played Resident Evil 4 or later will be familiar with how the game works. But for those of you who’ve never played any Resident Evil title. Resident Evil 3: Remake uses what Resident Evil 4 pioneered into the gaming industry. An over-the-shoulder third person perspective. It is as the name suggests, a game where you control the character in a third person perspective with the camera place over the player characters shoulder to give it a certain cinematic flare. Throughout the game—you circumnavigation though Raccoon City while avoiding Zombies by dodging them or killing them for good with a limited supply of ammunition scattered throughout the city. Although Resident Evil is known for being a survival horror title—3 leans a bit more towards the action genre by providing you with enough ammunition and health items that you can get by killing most enemies if you have a decent aim instead of outright dodging them.
The Remake also introduced a new mechanic which we call a ‘dodge roll’. What this does is that if you time your side-step just as a zombie or when any other enemy attacks you, Jill will roll to her side and if you aim after she rolls away—it slows down time and gives you enough time to shoot a zombie a few time in the head. This system, while is a much welcomed addition to the game does take away the tension build-ups that are some of the most recognized aspects about Resident Evil games.
Another aspect that made Resident Evil famous is the inventory system. You cannot carry as many items as you’d please since there is a limit to how many items you can carry at any given moment. So you’ll have to manage your items accordingly. Everything from health items, ammunition to key items all use the same item box. So if this is the case one might wonder,”what do I do if I come across a key item and I don’t have any item slots left to carry it?” Well...you have a couple of options in this regard. You can drop the item (which is not recoverable if dropped and items like weapons and keys cannot be dropped until they are no longer needed, only applies to keys, weapons can never be dropped) or you can backtrack to save areas in the game called ‘Safe Rooms’. These Safe Rooms host inventory boxes that will allow you to store items that you don’t need at any given moment. Another question that might come to mind is how will you know which item you’ll need and wether you have the necessary items before a boss fight? Fortunately, the save/inventory boxes are kept in locations where it’s easily reachable or right before a boss encounter and the items kept in an inventory box is accessible from another inventory box in another location. Yes, backtracking is present in this game as was in original. You will have to go back and forth unlocking doors and paths until you unlock a certain lock that lets you access a new area. Anyone who’s not a fan of backtracking will definitely find this bit of the game tedious.
Another mechanic introduced in the original game was Nemesis. Nemesis is tanking beast that will follow you around the whole game. While he’s not a constant threat, he can pop-up at anytime in game and since he’s indestructible, you firing your weapons at him does nothing but slow him down for a while. So it’s a waste of ammo. He’s presence in game is a constant reminder that you’re never safe and zombies are the least bit of your worries. It creates a sense of tension because...he can even pop-up in an area where there are a couple of zombies. While Nemesis was a interesting idea and implemented well in the original, the same cannot he said for the remake.
In the remake, he’s more scripted than anything. You can tell which scenes Nemesis will appear and plan accordingly in your subsequent play throughs. He’s presence is not as menacing as was in the original game and that truly is unfortunate.
Another aspect of the game that does not do it any favors is the fact that this is a really short game. We clocked in about 7-8 hours in our first play-through and clocking in even shorter play times in our subsequent play sessions since we knew what to do where. We were told by some friends that played the original that certain areas in the original game was cut in the remake and why was it cut is something neither us nor them could figure out. Our only conclusion as to why Resident Evil 3: Remake is this short could possible be the fact that RE3: Remake was a catalyst of the major success that was RE2: Remake. Reused assets and the launch of the game being almost a year after RE2: Remake seems to warrant this train of though.
So a short game coupled with a predictable Nemesis doesn’t do the game any justice in terms of replay-ability.
Visuals/Performance:
Time and time again Capcom’s managed to amaze us this generation with their RE Engine. The first game that used this game engine, that boasts photo-realism was Resident Evil 7 and we remember being impressed beyond words at the level of visual quality the engine managed to bring to the table all along with a promised 60 FPS. We say ‘promised’ instead of solid because while the engine targets 60 FPS, some times than most, it doesn’t hit that 60 mark. But Capcom being able to atleast deliver an experience this detailed while not being locked at 30 FPS is impressive.
Resident Evil 3: Remake to its credit looks amazing. It truly goes to show you how a aging hardware can still push impressive visuals with the right game engine. While there are muddy textures here and there and a couple of reused asset—you’ll easily forgive these shortcomings for the overall experience this game offers you.
The game runs at 1080p@60fps on PS4 while the Xbox One also runs it at 1080p@60fps with a dynamic resolution solution. Intensive scenes and or effects could see the Xbox One dropping the resolution to 900p. The PS4 Pro, Xbox One X and PC can output the game at 4K@60 FPS. We also hear that the game is well optimized for PCs that it runs with little-to-no issues if you have the proper build for it.
Audio:
Resident Evil 3:Remake is one of the few games that requires you wear a pair of headphones or earphones in order to get the whole experience. In this game more than music, it’s the surrounding sounds that immerses you into the world. What do we mean by that? Well...take this as an example; you enter a narrow room with two tall shelves dividing the room into three smaller aisles. You enter the middle aisle because something is blocking you from entering the other aisles. As you make your way slowly though the narrow path you suddenly hear the growls and morns of a zombie, knowing that there is a zombie to the left you decide to check your ammo to find out that you only have 2 bullets left in your magazine so to slowly with caution walk till the end of the aisle and go right to find a door to exit the room. You head over to the door to find out that it’s locked and the key is probably in the aisle with the zombie. So you slowly move towards the left aisle to see that the zombie is busy eating a dead body. So you try to slowly move past it trying to avoid it from noticing you to grab the keys on the table next to the zombie. You manage to get the keys and just as you pass the zombie slowly— you hear tense knocking at the door from which you entered the room and it being forcefully pushed open by a couple of zombies. The noise makes the zombie next to you lift it’s head up to notice you and you make a run for it to the door towards the right-side aisle.
In the above example, audio plays as important of a role as does visuals and this kind of audio work is really well done in the game that it builds tension and immerses you in the game but unfortunately it can often be un-appreciated if you do not pay close attention to it. Voice acting was also well done. Music was decent, tracks were made that suited the situation but nothing stood out to the point where it could be considered as memorable.
Overall Score:
Story: 7/10
Gameplay: 8/10
Visuals/Performance: 9/10
Audio: 8/10
Total Score: 32/40
Conclusion:
So, is Resident Evil 3: Remake a good game? Yes, it is; should you pick it up? We’d say yes to anyone’s that’s a fan or if someone is interested in trying out a horror game that’s from the Resident Evil universe which is a bit more accessible but...and a big but, only if you can find it at a discount because in all honesty, this literation of Resident Evil 3 feels more like an expansion for Resident Evil 2: Remake than a stand-alone title and paying full price just doesn’t seem right. None the less, Resident Evil 3: Remake was another successful game for Capcom and rumors are floating around that Capcom’s eyeing Resident Evil 4 as their next title to remake. Capcom also recently announced Resident 8: Village for the PS5 and Xbox Series X and PC.
(Disclaimer: This review was done on a base model PS4 by downloading the game from PSN since the game launched during the lockdown and Amazon were not delivering any products. Bulk/major portions of the review is based on primary data with performance analysis was based on secondary data. The review was originally written and completed on April 10th 2020 and any necessary updates were made to it after the completion of this review.)
Earlier last year, Resident Evil 2, another critically & commercially successful game was remade for current generation systems using Capcom’s latest RE engine. Resident Evil 2 Remake was much like its predecessor, well received by both its fans and critics. So it was inevitable that a Resident Evil 3 Remake would closely follow. But how well does it hold up to last year’s Resident Evil 2 and more importantly, the original?
Story:
In the year 1998, a day prior to the events of Resident Evil 2, Raccoon City was hit by a virus that turned everyone infected into mindless Zombies. You take on the role of Jill Valentine, a former ‘STARS’ member and one of the two protagonist from the original Resident Evil game as she try’s to escape Raccoon City all the while being chased by a creature that wants her dead.
When critiquing remakes, especially something that was originally released in the 90’s? Seeing it as a product of its time is important. The 90’s were still an experimental phase for the gaming industry with developers trying to figure out what worked and what did not; also, horror was at the time one of the least explored genres. While the horror genre has a lot of sub-genres to explore, trying to figure out what works and what’s permitted for large scale distribution without the fear of being banned or age restricted were some of the tasks the teams behind these titles needed to figure out. Resident Evil’s concept of a city overrun by Zombies might seem uninspiring or un-original to anyone from this day and age, but at the time? it was something that was never before done or seen in a Video Game.
So in that regard and as someone who was too young and scared to experience it at that time while envisioning what Capcom was trying to achieve. We have to give them credit.
Gameplay:
People who played Resident Evil 4 or later will be familiar with how the game works. But for those of you who’ve never played any Resident Evil title. Resident Evil 3: Remake uses what Resident Evil 4 pioneered into the gaming industry. An over-the-shoulder third person perspective. It is as the name suggests, a game where you control the character in a third person perspective with the camera place over the player characters shoulder to give it a certain cinematic flare. Throughout the game—you circumnavigation though Raccoon City while avoiding Zombies by dodging them or killing them for good with a limited supply of ammunition scattered throughout the city. Although Resident Evil is known for being a survival horror title—3 leans a bit more towards the action genre by providing you with enough ammunition and health items that you can get by killing most enemies if you have a decent aim instead of outright dodging them.
The Remake also introduced a new mechanic which we call a ‘dodge roll’. What this does is that if you time your side-step just as a zombie or when any other enemy attacks you, Jill will roll to her side and if you aim after she rolls away—it slows down time and gives you enough time to shoot a zombie a few time in the head. This system, while is a much welcomed addition to the game does take away the tension build-ups that are some of the most recognized aspects about Resident Evil games.
Another aspect that made Resident Evil famous is the inventory system. You cannot carry as many items as you’d please since there is a limit to how many items you can carry at any given moment. So you’ll have to manage your items accordingly. Everything from health items, ammunition to key items all use the same item box. So if this is the case one might wonder,”what do I do if I come across a key item and I don’t have any item slots left to carry it?” Well...you have a couple of options in this regard. You can drop the item (which is not recoverable if dropped and items like weapons and keys cannot be dropped until they are no longer needed, only applies to keys, weapons can never be dropped) or you can backtrack to save areas in the game called ‘Safe Rooms’. These Safe Rooms host inventory boxes that will allow you to store items that you don’t need at any given moment. Another question that might come to mind is how will you know which item you’ll need and wether you have the necessary items before a boss fight? Fortunately, the save/inventory boxes are kept in locations where it’s easily reachable or right before a boss encounter and the items kept in an inventory box is accessible from another inventory box in another location. Yes, backtracking is present in this game as was in original. You will have to go back and forth unlocking doors and paths until you unlock a certain lock that lets you access a new area. Anyone who’s not a fan of backtracking will definitely find this bit of the game tedious.
Another mechanic introduced in the original game was Nemesis. Nemesis is tanking beast that will follow you around the whole game. While he’s not a constant threat, he can pop-up at anytime in game and since he’s indestructible, you firing your weapons at him does nothing but slow him down for a while. So it’s a waste of ammo. He’s presence in game is a constant reminder that you’re never safe and zombies are the least bit of your worries. It creates a sense of tension because...he can even pop-up in an area where there are a couple of zombies. While Nemesis was a interesting idea and implemented well in the original, the same cannot he said for the remake.
In the remake, he’s more scripted than anything. You can tell which scenes Nemesis will appear and plan accordingly in your subsequent play throughs. He’s presence is not as menacing as was in the original game and that truly is unfortunate.
Another aspect of the game that does not do it any favors is the fact that this is a really short game. We clocked in about 7-8 hours in our first play-through and clocking in even shorter play times in our subsequent play sessions since we knew what to do where. We were told by some friends that played the original that certain areas in the original game was cut in the remake and why was it cut is something neither us nor them could figure out. Our only conclusion as to why Resident Evil 3: Remake is this short could possible be the fact that RE3: Remake was a catalyst of the major success that was RE2: Remake. Reused assets and the launch of the game being almost a year after RE2: Remake seems to warrant this train of though.
So a short game coupled with a predictable Nemesis doesn’t do the game any justice in terms of replay-ability.
Visuals/Performance:
Time and time again Capcom’s managed to amaze us this generation with their RE Engine. The first game that used this game engine, that boasts photo-realism was Resident Evil 7 and we remember being impressed beyond words at the level of visual quality the engine managed to bring to the table all along with a promised 60 FPS. We say ‘promised’ instead of solid because while the engine targets 60 FPS, some times than most, it doesn’t hit that 60 mark. But Capcom being able to atleast deliver an experience this detailed while not being locked at 30 FPS is impressive.
Resident Evil 3: Remake to its credit looks amazing. It truly goes to show you how a aging hardware can still push impressive visuals with the right game engine. While there are muddy textures here and there and a couple of reused asset—you’ll easily forgive these shortcomings for the overall experience this game offers you.
The game runs at 1080p@60fps on PS4 while the Xbox One also runs it at 1080p@60fps with a dynamic resolution solution. Intensive scenes and or effects could see the Xbox One dropping the resolution to 900p. The PS4 Pro, Xbox One X and PC can output the game at 4K@60 FPS. We also hear that the game is well optimized for PCs that it runs with little-to-no issues if you have the proper build for it.
Audio:
Resident Evil 3:Remake is one of the few games that requires you wear a pair of headphones or earphones in order to get the whole experience. In this game more than music, it’s the surrounding sounds that immerses you into the world. What do we mean by that? Well...take this as an example; you enter a narrow room with two tall shelves dividing the room into three smaller aisles. You enter the middle aisle because something is blocking you from entering the other aisles. As you make your way slowly though the narrow path you suddenly hear the growls and morns of a zombie, knowing that there is a zombie to the left you decide to check your ammo to find out that you only have 2 bullets left in your magazine so to slowly with caution walk till the end of the aisle and go right to find a door to exit the room. You head over to the door to find out that it’s locked and the key is probably in the aisle with the zombie. So you slowly move towards the left aisle to see that the zombie is busy eating a dead body. So you try to slowly move past it trying to avoid it from noticing you to grab the keys on the table next to the zombie. You manage to get the keys and just as you pass the zombie slowly— you hear tense knocking at the door from which you entered the room and it being forcefully pushed open by a couple of zombies. The noise makes the zombie next to you lift it’s head up to notice you and you make a run for it to the door towards the right-side aisle.
In the above example, audio plays as important of a role as does visuals and this kind of audio work is really well done in the game that it builds tension and immerses you in the game but unfortunately it can often be un-appreciated if you do not pay close attention to it. Voice acting was also well done. Music was decent, tracks were made that suited the situation but nothing stood out to the point where it could be considered as memorable.
Overall Score:
Story: 7/10
Gameplay: 8/10
Visuals/Performance: 9/10
Audio: 8/10
Total Score: 32/40
Conclusion:
So, is Resident Evil 3: Remake a good game? Yes, it is; should you pick it up? We’d say yes to anyone’s that’s a fan or if someone is interested in trying out a horror game that’s from the Resident Evil universe which is a bit more accessible but...and a big but, only if you can find it at a discount because in all honesty, this literation of Resident Evil 3 feels more like an expansion for Resident Evil 2: Remake than a stand-alone title and paying full price just doesn’t seem right. None the less, Resident Evil 3: Remake was another successful game for Capcom and rumors are floating around that Capcom’s eyeing Resident Evil 4 as their next title to remake. Capcom also recently announced Resident 8: Village for the PS5 and Xbox Series X and PC.
(Disclaimer: This review was done on a base model PS4 by downloading the game from PSN since the game launched during the lockdown and Amazon were not delivering any products. Bulk/major portions of the review is based on primary data with performance analysis was based on secondary data. The review was originally written and completed on April 10th 2020 and any necessary updates were made to it after the completion of this review.)
Images in this review
Reviewed in India on 4 August 2020
Platform For Display: PlayStation 4Verified Purchase
Game is very nice but very short i am complete this game in 1 day
Reviewed in India on 12 February 2021
Platform For Display: PlayStation 4Verified Purchase
Played it after last of us 2, left it after 5 mins.
Reviewed in India on 26 April 2021
Platform For Display: PlayStation 4Verified Purchase
Very short game.
Reviewed in India on 14 March 2021
Platform For Display: PlayStation 4Verified Purchase
Super horror game...must play it.
Reviewed in India on 17 October 2020
Platform For Display: PlayStation 4Verified Purchase
Game is amazing but short
Reviewed in India on 7 August 2020
Platform For Display: PlayStation 4Verified Purchase
The product is delivered in a proper manner.












