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C++ Programming for the Absolute Beginner Paperback – 20 Apr 2009
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1: Starting the Journey. 2: Descending Deeper ... into Variables. 3: Taking Command with Control Statements. 4: Writing Functions. 5: Abstracting with OOP. 6: Moving to Advanced Data Types. 7: Building Namespaces. 8: Introducing Inheritance. 9: Using Templates. 10: Using Streams and Files. 11: Errors and Exception Handling. 12: Programming with Windows. 13: Making Graphics with OpenGL. 14: Creating the Pirate Adventure. Appendix A: Answers to Challenges. Appendix B: Using the Octal, Hexadecimal, Binary and Decimal Systems. Appendix C: The C++ Keywords. Appendix D: Standard Library Reference. Appendix E: Making the Most of Visual Studio. Glossary.
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Most helpful customer reviews on Amazon.com
I have used books from this series when seeking an introduction to new languages. I used this one for my intro to C++. Just like the other books, I was able to pick up the basics of the language by building fun little games and example programs that illustrate the concepts in plain and easy-to-understand language.
This series has been great for learning any language. This book is no exception, it is great.
Other than that, I think the book's not bad. I personally learn by doing problems myself, and there aren't a whole lot of excercises to practice. That's kind of a down side for me, but that's just how *I* learn. At least they provide the answers to the end of chapter questions. Also what's good, is that there is a pretty long example at the end of the chapter to show how concepts can be applied in a game format, so it's a good way to learn to understand the code.