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Ni No Kuni II: Revenant Kingdom (PS4)
Platform : PlayStation 4 |
Rated: Ages 12 and Over
-61% ₹980₹980
M.R.P.: ₹2,499₹2,499
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Product details
- Is Discontinued By Manufacturer : No
- Rated : Ages 12 and Over
- Language : English
- Product Dimensions : 1.7 x 1.4 x 0.2 cm; 1 Grams
- ASIN : B071K9L3KX
- Item model number : 112030
- Country of Origin : India
- Manufacturer : Bandai Namco
- Item Weight : 1 g
- Item Dimensions LxWxH : 17 x 14 x 2 Millimeters
- Best Sellers Rank: #3,206 in Video Games (See Top 100 in Video Games)
- #519 in PlayStation 4 Games
- Customer Reviews:
Customer reviews
4.5 out of 5 stars
4.5 out of 5
878 global ratings
How are ratings calculated?
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyses reviews to verify trustworthiness.
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Reviewed in India 🇮🇳 on 16 February 2022
Verified Purchase
This game is not the greatest but it is really fun game but it can get repetitive real soon. It is like a Pokemon open world game. It is not turn based game, it has free flow combat something like God of war but with restricted area.
Reviewed in India 🇮🇳 on 13 March 2021
Verified Purchase
Got the game in great condition, it had a slight tear at the corner of the case but it’s alright. It was an officially sealed game and GAMES PLANET IMPEX packaged it pretty well.
Reviewed in India 🇮🇳 on 26 September 2019
Verified Purchase
A jrpg with a Ghibli touch. What can go wrong ? Never played the first one , and was highly recommended this. It's a perfect break from the serious titles that are plaguing the market , a very fun typical JRPG to play reminds me of the 'tales' titles I used to play on the PSP.
Reviewed in India 🇮🇳 on 18 October 2019
Verified Purchase
A good follow up to the first Ni No Kuni game. Beautiful graphics and engaging RPG combat system. Switching between weapons feels great. Love the character design. One of the best RPGs of this generation. Physical copy comes with beautiful postcards which was an awesome surprise.
Reviewed in India 🇮🇳 on 8 October 2019
Verified Purchase
Game is good but iam unable to hear voice subtitles, i think there is problem with disk
Reviewed in India 🇮🇳 on 26 November 2019
Verified Purchase
The game is good, combat mechanics is changed from previous version.
Reviewed in India 🇮🇳 on 5 September 2019
Verified Purchase
Good game and most certainly worth the price especially for a JRPG fan.
Reviewed in India 🇮🇳 on 20 August 2018
Verified Purchase
Amazing RPG. Those looking to continue the story from part 1 may be mildly disappointed since there are no more than a few mentions of the first part. Works best as a standalone game. Special mention on the visuals and soundtrack. Experienced no glitches or crashes whatsoever.
Top reviews from other countries
Thiago
5.0 out of 5 stars
Muito bom
Reviewed in Brazil 🇧🇷 on 29 June 2020Verified Purchase
Chegou rápido e impecável e a Amazon manteve contato constante avisando quando o pedido foi acatado, quando saiu e previsão de entrega. Melhor jogo da vida...
Ussozorami
5.0 out of 5 stars
"Sublime Shrine"
Reviewed in the United Kingdom 🇬🇧 on 12 April 2018Verified Purchase
Quite the suprise. When I first ordered this game; I wasn't expecting it to be this enjoyable. I played the first Ni No Kuni (Wrath of the White Witch) and I definitely enjoyed it, however, I didn't deem it as 'Mindblowingly' excellent, good, but not excellent. When it comes down to Ni No Kuni 2-- a heck of alot has improved over Ni No Kuni's "first encounter", aka, Wrath of the White Witch. I shall elaborate furthur:
Story: (7.6/10)
You may believe that since I am not even giving this Game's Story at least an '8' that I somehow regard the Game's Story as bad or unenjoyable, but, that certainly isn't the case.
If you're quite unfamiliar with the Story of Ni No Kuni 2-- then I shan't dive too far into detail for Spoiler reasons, but, just as a brief synopsis: Evan, a young, to-be King of a city named Ding Dong Dell whose also half Grimalkin (Cat) is overthrown and dethroned by the Mice-raced citizens of Ding Dong Dell who believe Evan (and the previous ruler, Evan's father) to be discriminating against Mice-kind and catering to the Grimalkins (Cat-raced citizens). Evan, with the help of Roland (A President from our actual world who has been mysteriously transported to Evan's world after his City got nuked) escape from Ding Dong Dell-- upon which Evan vows to create a brand new Kingdom where all Races may live together in peace, which includes trying to get all the other Nations of the world to sign a declaration of peace and unity.
Without Spoiling anything, about halfway through the Game - a brand new plot point emerges, becoming the primary focus for the remainder of the Game, aka, a new threat.
The Story has quite a few segments, the first 3 Chapters focus on Evan getting his Kingdom established, the next 4 Chapters focus on Evan getting the 4 Major Nations of the world to sign the declaration of unity, then the final 2 Chapters focus on a Major battle. It all fits together quite well, and I enjoy how 1 thing is never the whole focus of the Story, instead, it transitions. The only complaint I can think of about the Story is that some of the Main Characters aren't given a big enough role to be relevent. You recruit a few people into your Party (who you can play as) during the game, however, a few of them are ALMOST cardboard cutouts, standing there to make the background look all pretty and fancy.
Characters: (8.0/10)
This is definitely a strong point of the Game. All the Characters are nice to have around, no one is annoying, they all have their own quirks, and, most suprising to me, this doesn't only apply to the Main Characters. A thing I have yet to expand on is that within this Game you can recruit upto 100 NPCs to join your Kingdom and work for you, you obtain MOST of these people by doing Side-quests-- and these people are insanely helpful, as they gather resources for your Kingdom (Meats, Ores, Wood, Vegetation etc) and they also help you Research and make new Weaponry, Armour, Spells and so on. Every single one of these recruitable Side-quest Characters is unique in terms of personality and appearance; I remember them all, and personally feel attached to them as they help me build my Kingdom.
The primary Characters are excellent as well. They feel Human, which is suprising to me after how uninteresting Ni No Kuni 1's cast of Characters were. Evan is a great Main Character whose hellbent on changing the entire world for the better of everyone, he holds no grudges and is worth the screentime. Roland falls on the logical side of things, having been the President of his own Country, he tries his best to steer Evan in the right direction (although Evan already seems to know what he is doing for the most part), honestly, Roland is a powerhouse, not just in terms of Gameplay but in terms of how interesting he is. Debatably, Roland could be considered the Main Character of the game, but Evan being the Primary Hero.
Now, now, now, the Villains are quite the opposite Story... they're lacking to quite the degree; for pretty much the same reason as some of the Main Characters-- BARELY any screen-time. The main Villain of this Game seems as though he could of been excellent, but, he's never given a chance to shine. Within the very final cutscene(s) of the Game, I had seen the Villain's wasted potential, as right at the end, he gains a little development.
Gameplay: (9/10)
The Gameplay is a massive improvement over the first installment. Instead of you using Dogs, Chickens, Bananas, Sweetcorn and whatever other crap you got your hands on to battle with in Ni No Kuni 1, you instead actually control the Human Characters, and man, is it good. The best way I could describe the Combat is... like a more easy-to-use The Witcher 3-- only better in my opinion. You have Fast Attacks or Slower, but, more Powerful Attacks. You can also equip upto 4 Spells at once, most of these spells are rather weak unless you use a Powerful version of the spell, allow me to elaborate. In this game, you can equip upto 3 swords on each Character (excluding Sidearms), every time you hit an enemy with one of the Swords you have equip, a Percentage bar located next to all the swords will increase by 4%, once the sword's power reaches 100%; you can then choose to unleash a much more powerful version of a spell, which will then drain your current equip sword down to 0%, but still have the other 2 equip swords remain at 100% until you use a Powerful spell with them equip also.
Each Character has certain unique aspects such as the spells they can use, how fast they attack, and so on. Some Characters can heal, some can revive, some can increase their own attack power etc. The spells a Character wields are not paticularly what Makes-or-Breaks the combat system, so you can use whatever is best for you. I personally prefer to use heavy hitting Characters that can heal, so by playing as a Character like Bracken-- I can wreck.
The World is also very well designed and fun to navigate. All the Major cities are unique to any other game I've ever played, and I'm always discovering new Caves, Shrines etc even after almost Platinuming the Game!
Side Content: 9.2/10
Ni No Kuni 2 is quite massively reliant on Side-quests, Kingdom Building etc, and most of this stuff is great. Side-quests can be extremely varied (not like those snotty WRPGs that revolve around talking to a Character with zero personality, bringing that Character an item, quest complete). If you want to have your own Kingdom that is bringing in tons of resources, creating ultimate weapons and armour, discovering new spells etc, then Side-quests are essential.
The amount of hours I've poured into creating my Kingdom is astounding, I just can't stop!
There are super-powerful Enemies/Bosses that you may face as well, over 50 of them in fact, depending on your level-- you'll either consider these enemies as Bosses or just souped-up versions of standard enemies, either way, there're alot of fun to tackle, and can really destroy you if you're unprepared.
Yet more content is something called "Dreamer Mazes", there are 10 of these, and these are Doorways where you enter into a Dungeon-esque locale with multiple floors, and NO SAVES WHATSOEVER. There's a percentage meter that fills up rather fast, and when it reaches 100%; enemies get even more Powerful and the meter will continue to increase even after it reaches 100%, making enemies unbelievably hard after a certain point (at least, in the final few Dreamer Doors). Once you reach the top floor of these Mazes, you'll encounter a Boss. Door 10 of the Dreamer Maze has the hardest Boss of the entire Game, it will obliterate you if you do not know what you're doing.
Good lord, there's still so much more Side-content to mention, I'll just mention 1 more thing: Skirmishes. Within this, you control a squad of recruits from your Kingdom and fight against other Armies, Bandits, Monsters etc on the world map. They're extremly fun in my opinion and there are a hell of alot of them.
Voice Acting/Soundtrack: (7.6/10)
Pretty much every single voice within Ni No Kuni 2 is British, and it's quite suprising to hear, as almost all Characters these days have American accents, even in Fantasy games. It's quite refreshing, although, it takes some getting used to-- Playing as a Character that sounds like something out of Narnia is quite the haymaker, as I just wasn't used to it. Either way, the Voice Acting is great, but, severly lacking; due to there really not being many scenes where the Characters talk.
Have course, there's also the option to select the game to have Japanese Voices, and if you're quite familiar with Japanese Voice actors, you'll already know how much passion and energy goes into their lines... sometimes a little too much passion if you ask me, but, it can certainly be easier on the ears than hearing a little boy whose speech is of Royal English.
The Soundtrack is somewhat worse than Ni No Kuni 1's Soundtrack, however, still very excellent and memorable. I imagine when I come back to this game in 10 years time and hear the 'Goldpaw' or the 'Evan's Kingdom' Soundtrack-- I'll tear up. However, the Boss Battle theme is quite bad incomparsion to what the first Ni No Kuni had, which is a massive shame considering how much time you spend within combat against Bosses in this Game.
Final Rating: (8.2/10)
It would be quite hard for me to recommend this Game to a First-time JRPG player. Whilst the live-action combat might suit newcomers to the JRPG Genre-- the game being heavily reliant on Side-quest content may very well overload the average Western player, who just wishes to get to point B from point A as quickly as possible.
For veterans of JRPGs, this is without a doubt a worthy addition to the collection. The excellently-fun combat combined with 10s of hours of Side-quest content make this 'Sequel' a Game for current and future generations of Gamers to look back on fondly. It's far from perfect, and lacks in some areas, such as (certain) Character screen-times, however, it's still without a doubt a worthy Box to have on the shelf.
FAQ:
"Do I need to play Wrath of the White Witch in order to understand Revenant Kingdom?"
Absolutely not. Whilst there are a few references to Ni No Kuni 1 within Ni No Kuni 2: the Story, Characters and World are completely different and require zero knowledge of Ni No Kuni 1.
"Are there any difficulty options in this Game?"
Unlike Ni No Kuni: Wrath of the White Witch, this Game has no difficulty options.
"Is this Game difficult?"
Many argue this Game is too easy, even for newcomers. I also believe the Game to be far too easy. Even at parts where the Game should be hard (final boss), it's still pathetically easy.
"How long is this Game?"
If you simply wish to focus on the Main Story of the Game with minimal Side-quest content, you're looking at around 32 hours.
If you wish to obtain the Platinum Trophy within the Game, you're looking at upwards of 65 hours.
Story: (7.6/10)
You may believe that since I am not even giving this Game's Story at least an '8' that I somehow regard the Game's Story as bad or unenjoyable, but, that certainly isn't the case.
If you're quite unfamiliar with the Story of Ni No Kuni 2-- then I shan't dive too far into detail for Spoiler reasons, but, just as a brief synopsis: Evan, a young, to-be King of a city named Ding Dong Dell whose also half Grimalkin (Cat) is overthrown and dethroned by the Mice-raced citizens of Ding Dong Dell who believe Evan (and the previous ruler, Evan's father) to be discriminating against Mice-kind and catering to the Grimalkins (Cat-raced citizens). Evan, with the help of Roland (A President from our actual world who has been mysteriously transported to Evan's world after his City got nuked) escape from Ding Dong Dell-- upon which Evan vows to create a brand new Kingdom where all Races may live together in peace, which includes trying to get all the other Nations of the world to sign a declaration of peace and unity.
Without Spoiling anything, about halfway through the Game - a brand new plot point emerges, becoming the primary focus for the remainder of the Game, aka, a new threat.
The Story has quite a few segments, the first 3 Chapters focus on Evan getting his Kingdom established, the next 4 Chapters focus on Evan getting the 4 Major Nations of the world to sign the declaration of unity, then the final 2 Chapters focus on a Major battle. It all fits together quite well, and I enjoy how 1 thing is never the whole focus of the Story, instead, it transitions. The only complaint I can think of about the Story is that some of the Main Characters aren't given a big enough role to be relevent. You recruit a few people into your Party (who you can play as) during the game, however, a few of them are ALMOST cardboard cutouts, standing there to make the background look all pretty and fancy.
Characters: (8.0/10)
This is definitely a strong point of the Game. All the Characters are nice to have around, no one is annoying, they all have their own quirks, and, most suprising to me, this doesn't only apply to the Main Characters. A thing I have yet to expand on is that within this Game you can recruit upto 100 NPCs to join your Kingdom and work for you, you obtain MOST of these people by doing Side-quests-- and these people are insanely helpful, as they gather resources for your Kingdom (Meats, Ores, Wood, Vegetation etc) and they also help you Research and make new Weaponry, Armour, Spells and so on. Every single one of these recruitable Side-quest Characters is unique in terms of personality and appearance; I remember them all, and personally feel attached to them as they help me build my Kingdom.
The primary Characters are excellent as well. They feel Human, which is suprising to me after how uninteresting Ni No Kuni 1's cast of Characters were. Evan is a great Main Character whose hellbent on changing the entire world for the better of everyone, he holds no grudges and is worth the screentime. Roland falls on the logical side of things, having been the President of his own Country, he tries his best to steer Evan in the right direction (although Evan already seems to know what he is doing for the most part), honestly, Roland is a powerhouse, not just in terms of Gameplay but in terms of how interesting he is. Debatably, Roland could be considered the Main Character of the game, but Evan being the Primary Hero.
Now, now, now, the Villains are quite the opposite Story... they're lacking to quite the degree; for pretty much the same reason as some of the Main Characters-- BARELY any screen-time. The main Villain of this Game seems as though he could of been excellent, but, he's never given a chance to shine. Within the very final cutscene(s) of the Game, I had seen the Villain's wasted potential, as right at the end, he gains a little development.
Gameplay: (9/10)
The Gameplay is a massive improvement over the first installment. Instead of you using Dogs, Chickens, Bananas, Sweetcorn and whatever other crap you got your hands on to battle with in Ni No Kuni 1, you instead actually control the Human Characters, and man, is it good. The best way I could describe the Combat is... like a more easy-to-use The Witcher 3-- only better in my opinion. You have Fast Attacks or Slower, but, more Powerful Attacks. You can also equip upto 4 Spells at once, most of these spells are rather weak unless you use a Powerful version of the spell, allow me to elaborate. In this game, you can equip upto 3 swords on each Character (excluding Sidearms), every time you hit an enemy with one of the Swords you have equip, a Percentage bar located next to all the swords will increase by 4%, once the sword's power reaches 100%; you can then choose to unleash a much more powerful version of a spell, which will then drain your current equip sword down to 0%, but still have the other 2 equip swords remain at 100% until you use a Powerful spell with them equip also.
Each Character has certain unique aspects such as the spells they can use, how fast they attack, and so on. Some Characters can heal, some can revive, some can increase their own attack power etc. The spells a Character wields are not paticularly what Makes-or-Breaks the combat system, so you can use whatever is best for you. I personally prefer to use heavy hitting Characters that can heal, so by playing as a Character like Bracken-- I can wreck.
The World is also very well designed and fun to navigate. All the Major cities are unique to any other game I've ever played, and I'm always discovering new Caves, Shrines etc even after almost Platinuming the Game!
Side Content: 9.2/10
Ni No Kuni 2 is quite massively reliant on Side-quests, Kingdom Building etc, and most of this stuff is great. Side-quests can be extremely varied (not like those snotty WRPGs that revolve around talking to a Character with zero personality, bringing that Character an item, quest complete). If you want to have your own Kingdom that is bringing in tons of resources, creating ultimate weapons and armour, discovering new spells etc, then Side-quests are essential.
The amount of hours I've poured into creating my Kingdom is astounding, I just can't stop!
There are super-powerful Enemies/Bosses that you may face as well, over 50 of them in fact, depending on your level-- you'll either consider these enemies as Bosses or just souped-up versions of standard enemies, either way, there're alot of fun to tackle, and can really destroy you if you're unprepared.
Yet more content is something called "Dreamer Mazes", there are 10 of these, and these are Doorways where you enter into a Dungeon-esque locale with multiple floors, and NO SAVES WHATSOEVER. There's a percentage meter that fills up rather fast, and when it reaches 100%; enemies get even more Powerful and the meter will continue to increase even after it reaches 100%, making enemies unbelievably hard after a certain point (at least, in the final few Dreamer Doors). Once you reach the top floor of these Mazes, you'll encounter a Boss. Door 10 of the Dreamer Maze has the hardest Boss of the entire Game, it will obliterate you if you do not know what you're doing.
Good lord, there's still so much more Side-content to mention, I'll just mention 1 more thing: Skirmishes. Within this, you control a squad of recruits from your Kingdom and fight against other Armies, Bandits, Monsters etc on the world map. They're extremly fun in my opinion and there are a hell of alot of them.
Voice Acting/Soundtrack: (7.6/10)
Pretty much every single voice within Ni No Kuni 2 is British, and it's quite suprising to hear, as almost all Characters these days have American accents, even in Fantasy games. It's quite refreshing, although, it takes some getting used to-- Playing as a Character that sounds like something out of Narnia is quite the haymaker, as I just wasn't used to it. Either way, the Voice Acting is great, but, severly lacking; due to there really not being many scenes where the Characters talk.
Have course, there's also the option to select the game to have Japanese Voices, and if you're quite familiar with Japanese Voice actors, you'll already know how much passion and energy goes into their lines... sometimes a little too much passion if you ask me, but, it can certainly be easier on the ears than hearing a little boy whose speech is of Royal English.
The Soundtrack is somewhat worse than Ni No Kuni 1's Soundtrack, however, still very excellent and memorable. I imagine when I come back to this game in 10 years time and hear the 'Goldpaw' or the 'Evan's Kingdom' Soundtrack-- I'll tear up. However, the Boss Battle theme is quite bad incomparsion to what the first Ni No Kuni had, which is a massive shame considering how much time you spend within combat against Bosses in this Game.
Final Rating: (8.2/10)
It would be quite hard for me to recommend this Game to a First-time JRPG player. Whilst the live-action combat might suit newcomers to the JRPG Genre-- the game being heavily reliant on Side-quest content may very well overload the average Western player, who just wishes to get to point B from point A as quickly as possible.
For veterans of JRPGs, this is without a doubt a worthy addition to the collection. The excellently-fun combat combined with 10s of hours of Side-quest content make this 'Sequel' a Game for current and future generations of Gamers to look back on fondly. It's far from perfect, and lacks in some areas, such as (certain) Character screen-times, however, it's still without a doubt a worthy Box to have on the shelf.
FAQ:
"Do I need to play Wrath of the White Witch in order to understand Revenant Kingdom?"
Absolutely not. Whilst there are a few references to Ni No Kuni 1 within Ni No Kuni 2: the Story, Characters and World are completely different and require zero knowledge of Ni No Kuni 1.
"Are there any difficulty options in this Game?"
Unlike Ni No Kuni: Wrath of the White Witch, this Game has no difficulty options.
"Is this Game difficult?"
Many argue this Game is too easy, even for newcomers. I also believe the Game to be far too easy. Even at parts where the Game should be hard (final boss), it's still pathetically easy.
"How long is this Game?"
If you simply wish to focus on the Main Story of the Game with minimal Side-quest content, you're looking at around 32 hours.
If you wish to obtain the Platinum Trophy within the Game, you're looking at upwards of 65 hours.
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5.0 out of 5 stars
An Innovative and Worthy Sequel
Reviewed in the United Kingdom 🇬🇧 on 4 April 2018Verified Purchase
After its surprise success back on Playstation 3, Ni No Kuni II follows up on the success of the first game, Ni No Kuni: Wrath of the White Witch with a sequel that improves in almost every area over the first. Although the lack of Studio Ghibli’s animated cut scenes are a little disappointing and the supporting characters are surprisingly under-developed, Ni No Kuni II is a great game and innovates just enough to keep the charm of the original game intact whilst taking much-needed steps forward for the series.
Set 100 years after the first game, Ni No Kuni II begins with a brief cut scene showing the President of New York City in present day. Transported to another world following a guided missile blast destroying New York, Roland awakens inside the chambers of Ding Dong Dell’s rightful boy King, Evan. It’s here he learns that his Father’s trusted adviser Mousinger, has usurped the throne and taken the Kingdom for his own. Barely escaping unscathed, Evan and Roland set out to build a new Kingdom to one day rival that of Ding Dong Dell and take back the crown that rightfully belongs to Evan. Midway through the 30 hour story, the goal evolves to include the vastly different geographic areas and Kingdoms across the globe before a big, cataclysmic fight to decide the fate of the world.
The biggest change to the core gameplay mechanics lie in the battle system. Unlike the first game that saw you take to the battlefield in a Pokemon-esque team of trained Familiars (monsters), Ni No Kuni II defiantly steers away from this formula to surprisingly good effect. The real time battle system is refined this time around; no longer do you have to rely on charged commands and instead you control one of 3 characters from your party instead. Attacks are broken up into simple commands – the Square button slashes with a quick jab, Triangle a more powerful attack and R1 fires a ranged weapon or magic depending on who you’re controlling. Coupled with a generous roll by tapping L1 and a direction and holding L1 for blocking, there’s a good amount of variation and in many ways, Ni No Kuni II feels like a more fluid version of Kingdom Heart’s battle system. The characters all play differently too with speed, precision and magical ability different for each of the part members. Late on new characters join you in battle that can replace the core 3 characters but these largely feel like slightly more powerful variations of the other characters you have at your disposal. What stops them all handling the same is in the effective use of skill moves that make all the difference.
Ni No Kuni II is much more heavily focused on loot this time around rather than hard grinding to level your team of Familiars. With hundreds of weapons, armour, guns and wands to choose from to equip to your characters, there’s a good amount of variety here that can help swing battles in your favour. Although levelling is still an essential part of the game, it also negates the need to really go to an armourer or buy any weapons in the game. Furthermore, we were completing missions with a recommended level of 59 at level 40 because of the weapons we collected. During our 33 hours spent completing the main campaign and a variety of side quests, we didn’t buy a single weapon or piece of armour from the shops and the only time we bought potions to help in battle was late on in the second to last chapter in the game. This was partly thanks to the generous loot system but also the lack of challenge inherent in vast periods of the game.
On top of the simplistic battling is the added inclusion of cute monsters called Higgledys. These strange, tiny creatures can be added to your party before battle and have an array of abilities to help you out during tough fights. Whether it be healing, buffing you with temporary stat improvements or dealing damage to enemies, Higgledys can sometimes make all the difference, especially late on when the fighting genuinely become a little more challenging. Higgledys can also be levelled up to increase potency of any special abilities but the need to do this is negated for most of the game thanks to the generous loot-driven system.
On top of fighting, levelling up and advancing the story, Ni No Kuni II boasts an array of other activities that help to break any monotony from settling in and pad out the time spent playing. There’s a city builder element in place which focuses on building and improving your Kingdom, skirmishes that see you take a small 4-piece army into a battlefield emulating real time strategy games and hundreds of side quests and errands to complete that grant experience points or recruit that individual to become a resident in your Kingdom. Both of these types of mission rely heavily on fetch quests or collecting a certain number of a specific item with little in the way of innovation. In a time where role playing games are at least trying to emulate Witcher 3’s success in more innovative and interesting side content, Ni No Kuni II revels in its simplistic side quest structure and rarely deviates from this model.
There’s no denying that there’s an awful lot of content here and though much of the game is relatively easy to complete, late on the difficulty increases exponentially and makes battling far more strategic and tough. As a personal note it would have been nice to have a “hard mode” option at the start of the game to make battling a real challenge as when it does get tough late on, battling is exciting and wrought with tension as you try and tackle some of the harder foes the game throws at you. It’s here too that that some really nicely worked plot twists are thrown into the story and almost every question raised early on is answered. Although the game’s main villain is revealed early on, you never really learn of his true motives until very late on in the game (after fighting him during the last chapter) and although his antagonist motives make sense once you learn why he’s doing what he’s doing, until that point he comes across as bland and archetypal.
Despite all of this Ni No Kuni II improves in almost every area over the first game to deliver one of this year’s finest role playing games. The battle system is far superior to the first, the various gameplay options including Kingdom building help to flesh the game out and the story jumps straight into the meat of the plot without a lengthy hour long tutorial. With hundreds of side quests alongside the main plot and some really nicely designed areas and impressive bright, vibrant graphics, Ni No Kuni II has a lot going for it. There are still issues here with the lack of character development for some of your party members and a pretty easy difficulty level until late on makes this a relatively straight forward game to play but this is a fine JRPG that proves you can innovate a series to great effect for a sequel rather than copy and pasting the same formula in every game. It’s not perfect and there are still some niggling issues with some of the side content and mechanics but Ni No Kuni II carries the charm and engrossing storytelling from the first game to produce one of this year’s finest role playing games.
Set 100 years after the first game, Ni No Kuni II begins with a brief cut scene showing the President of New York City in present day. Transported to another world following a guided missile blast destroying New York, Roland awakens inside the chambers of Ding Dong Dell’s rightful boy King, Evan. It’s here he learns that his Father’s trusted adviser Mousinger, has usurped the throne and taken the Kingdom for his own. Barely escaping unscathed, Evan and Roland set out to build a new Kingdom to one day rival that of Ding Dong Dell and take back the crown that rightfully belongs to Evan. Midway through the 30 hour story, the goal evolves to include the vastly different geographic areas and Kingdoms across the globe before a big, cataclysmic fight to decide the fate of the world.
The biggest change to the core gameplay mechanics lie in the battle system. Unlike the first game that saw you take to the battlefield in a Pokemon-esque team of trained Familiars (monsters), Ni No Kuni II defiantly steers away from this formula to surprisingly good effect. The real time battle system is refined this time around; no longer do you have to rely on charged commands and instead you control one of 3 characters from your party instead. Attacks are broken up into simple commands – the Square button slashes with a quick jab, Triangle a more powerful attack and R1 fires a ranged weapon or magic depending on who you’re controlling. Coupled with a generous roll by tapping L1 and a direction and holding L1 for blocking, there’s a good amount of variation and in many ways, Ni No Kuni II feels like a more fluid version of Kingdom Heart’s battle system. The characters all play differently too with speed, precision and magical ability different for each of the part members. Late on new characters join you in battle that can replace the core 3 characters but these largely feel like slightly more powerful variations of the other characters you have at your disposal. What stops them all handling the same is in the effective use of skill moves that make all the difference.
Ni No Kuni II is much more heavily focused on loot this time around rather than hard grinding to level your team of Familiars. With hundreds of weapons, armour, guns and wands to choose from to equip to your characters, there’s a good amount of variety here that can help swing battles in your favour. Although levelling is still an essential part of the game, it also negates the need to really go to an armourer or buy any weapons in the game. Furthermore, we were completing missions with a recommended level of 59 at level 40 because of the weapons we collected. During our 33 hours spent completing the main campaign and a variety of side quests, we didn’t buy a single weapon or piece of armour from the shops and the only time we bought potions to help in battle was late on in the second to last chapter in the game. This was partly thanks to the generous loot system but also the lack of challenge inherent in vast periods of the game.
On top of the simplistic battling is the added inclusion of cute monsters called Higgledys. These strange, tiny creatures can be added to your party before battle and have an array of abilities to help you out during tough fights. Whether it be healing, buffing you with temporary stat improvements or dealing damage to enemies, Higgledys can sometimes make all the difference, especially late on when the fighting genuinely become a little more challenging. Higgledys can also be levelled up to increase potency of any special abilities but the need to do this is negated for most of the game thanks to the generous loot-driven system.
On top of fighting, levelling up and advancing the story, Ni No Kuni II boasts an array of other activities that help to break any monotony from settling in and pad out the time spent playing. There’s a city builder element in place which focuses on building and improving your Kingdom, skirmishes that see you take a small 4-piece army into a battlefield emulating real time strategy games and hundreds of side quests and errands to complete that grant experience points or recruit that individual to become a resident in your Kingdom. Both of these types of mission rely heavily on fetch quests or collecting a certain number of a specific item with little in the way of innovation. In a time where role playing games are at least trying to emulate Witcher 3’s success in more innovative and interesting side content, Ni No Kuni II revels in its simplistic side quest structure and rarely deviates from this model.
There’s no denying that there’s an awful lot of content here and though much of the game is relatively easy to complete, late on the difficulty increases exponentially and makes battling far more strategic and tough. As a personal note it would have been nice to have a “hard mode” option at the start of the game to make battling a real challenge as when it does get tough late on, battling is exciting and wrought with tension as you try and tackle some of the harder foes the game throws at you. It’s here too that that some really nicely worked plot twists are thrown into the story and almost every question raised early on is answered. Although the game’s main villain is revealed early on, you never really learn of his true motives until very late on in the game (after fighting him during the last chapter) and although his antagonist motives make sense once you learn why he’s doing what he’s doing, until that point he comes across as bland and archetypal.
Despite all of this Ni No Kuni II improves in almost every area over the first game to deliver one of this year’s finest role playing games. The battle system is far superior to the first, the various gameplay options including Kingdom building help to flesh the game out and the story jumps straight into the meat of the plot without a lengthy hour long tutorial. With hundreds of side quests alongside the main plot and some really nicely designed areas and impressive bright, vibrant graphics, Ni No Kuni II has a lot going for it. There are still issues here with the lack of character development for some of your party members and a pretty easy difficulty level until late on makes this a relatively straight forward game to play but this is a fine JRPG that proves you can innovate a series to great effect for a sequel rather than copy and pasting the same formula in every game. It’s not perfect and there are still some niggling issues with some of the side content and mechanics but Ni No Kuni II carries the charm and engrossing storytelling from the first game to produce one of this year’s finest role playing games.
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lycos
5.0 out of 5 stars
Disegni spettacolari, trama coinvolgente, un po' ripetitivo ma comunque 5 stelle
Reviewed in Italy 🇮🇹 on 2 September 2019Verified Purchase
Versione UK venduta da bopster (rivenditore di Londra) e spedita da Amazon. Pagata 22,05 EUR, il gioco è OVVIAMENTE 100% funzionante nelle console italiane e ha la lingua italiana, mentre l'audio può essere giapponese o inglese.
La trama è coinvolgente, i disegni spettacolari, come gli scenari... vi sembra davvero di essere dentro un anime. Il gameplay non è molto variegato ma le battaglie nei dungeon possono essere molto veloci e saprà conquistarvi.
Non sono un appassionato di RPG, e non ho giocato al primo capitolo, ma con Evan & Co. ho sfondato le 100 ore di gioco e punto a completare almeno l'espansione del regno, una specie di gestionale molto semplice ma ben fatto e soprattutto funzionale al gameplay.
Potete mettere fin da subito anche il livello difficile, fidatevi che è fattibile e molto più divertente, almeno qualche tattica la dovrete studiare invece che andare di attacchi in mischia a caso e di continuo... tipo io andavo di arco, poi i nemici a terra li bastonavo per far alzare la magia così da poterti godere un bell'incantesimo fatto bene.
Ripetitive le battaglie campali e i labirinti onirici. Bello reclutare i talenti, anche se spesso, anche qui, le missioni sono ripetitive. Abbastanza indistinto avere a che fare con Venturio...
La trama è coinvolgente, i disegni spettacolari, come gli scenari... vi sembra davvero di essere dentro un anime. Il gameplay non è molto variegato ma le battaglie nei dungeon possono essere molto veloci e saprà conquistarvi.
Non sono un appassionato di RPG, e non ho giocato al primo capitolo, ma con Evan & Co. ho sfondato le 100 ore di gioco e punto a completare almeno l'espansione del regno, una specie di gestionale molto semplice ma ben fatto e soprattutto funzionale al gameplay.
Potete mettere fin da subito anche il livello difficile, fidatevi che è fattibile e molto più divertente, almeno qualche tattica la dovrete studiare invece che andare di attacchi in mischia a caso e di continuo... tipo io andavo di arco, poi i nemici a terra li bastonavo per far alzare la magia così da poterti godere un bell'incantesimo fatto bene.
Ripetitive le battaglie campali e i labirinti onirici. Bello reclutare i talenti, anche se spesso, anche qui, le missioni sono ripetitive. Abbastanza indistinto avere a che fare con Venturio...
rikverto84
4.0 out of 5 stars
Quasi perfetto!
Reviewed in Italy 🇮🇹 on 9 February 2019Verified Purchase
Articolo arrivato con un giorno di anticipo rispetto alle previsioni di consegna. Come da descrizione, il gioco si presenta con scatola in inglese, ma una volta installato ci ritroveremo i sottotitoli in italiano. La confezione è impreziosita da alcune cartoline che ritraggono i protagonisti, cosa più unica che rara oggigiorno. Il gioco in questione è un classico jrpg (gioco di ruolo giapponese).
Visivamente è veramente un gran bel vedere, con l’inequivocabile stile animato dello studio Ghibli, famoso per aver portato su schermo alcune delle più belle fiabe nipponiche. Anche dal punto di vista audio e del gameplay nulla da eccepire. La storia è interessante, e vi trascinerà fino alla fine del gioco desiderosi di conoscerne l’epilogo.
Se proprio vogliamo trovare un difetto, questo può risiedere nell’eccessiva facilità nel portare a compimento l’avventura stessa. Comunque, per 19 euro e 90, titolo assolutamente consigliato.
Visivamente è veramente un gran bel vedere, con l’inequivocabile stile animato dello studio Ghibli, famoso per aver portato su schermo alcune delle più belle fiabe nipponiche. Anche dal punto di vista audio e del gameplay nulla da eccepire. La storia è interessante, e vi trascinerà fino alla fine del gioco desiderosi di conoscerne l’epilogo.
Se proprio vogliamo trovare un difetto, questo può risiedere nell’eccessiva facilità nel portare a compimento l’avventura stessa. Comunque, per 19 euro e 90, titolo assolutamente consigliato.






