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The Gamification of Learning and Instruction Fieldbook: Ideas into Practice Paperback – Import, 3 Jan 2014


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From the Back Cover

Keeping participants engaged is the cornerstone of any positive learning experience and it's no secret that games create engagement. As digital games and game-based interfaces continue to grow in popularity, it is essential that learning professionals incorporate gamification as part of their skill base.

The Gamification of Learning and Instruction Fieldbook offers professionals a step-by-step guide for implementing the concepts and techniques outlined in Karl M. Kapp's bestselling book The Gamification of Learning and Instruction. This down-to-earth resource is filled with illustrative examples, tips, tricks-of-the-trade, and worksheets that are designed to give learning professionals a hands-on way to put Kapp's winning ideas into practice.

Each chapter in the fieldbook contains information, activities, and ideas for creating your own immer- sive learning event, illustrative case studies, provocative questions to stimulate discussion, worksheets for designing an immersive learning experience, and a summary for review.

About the Author

Karl M. Kapp is a professor of Instructional Technology in Bloomsburg University's Department of Instructional Technology in Bloomsburg, Pennsylvania and the assistant director of Bloomsburg University's acclaimed Institute for Interactive Technologies. He has authored or co-authored five books on the convergence of learning and technology, The Gamification of Learning and Instruction, Integrated Learning for ERP Success, Winning e-Learning Proposals, Gadgets, Games and Gizmos for Learning and Learning in 3D. Follow Karl on his widely-read "Kapp Notes" blog. http://karlkapp.com/kapp-notes Lucas Blair is a game designer and educator. He founded Little Bird Games, a serious game development company, in 2011 after receiving his PhD in Modeling and Simulation from the University of Central Florida. Rich Mesch is the Senior Director of Customer Engagement at Performance Development Group of Malvern, PA. He has been working in the field of experiential and contextualized learning for over 25 years with dozens of top global organizations.

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Product details

  • Paperback: 480 pages
  • Publisher: John Wiley & Sons; 1 edition (3 January 2014)
  • Language: English
  • ISBN-10: 111867443X
  • ISBN-13: 978-1118674437
  • Product Dimensions: 17.3 x 4.1 x 23.4 cm
  • Average Customer Review: Be the first to review this item
  • Amazon Bestsellers Rank: #5,54,804 in Books (See Top 100 in Books)
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Most helpful customer reviews on Amazon.com

Amazon.com: 3.7 out of 5 stars 12 reviews
John Wilson
5.0 out of 5 starsGreat book on gamification.
30 November 2018 - Published on Amazon.com
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Software Maniac
5.0 out of 5 starsThe standard for Gamification!
24 October 2015 - Published on Amazon.com
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One person found this helpful.
Mike
5.0 out of 5 starsbut it provides much needed information for someone like me who is not a gamer but would like ...
6 April 2015 - Published on Amazon.com
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2 people found this helpful.
ashley w moser
5.0 out of 5 starsFive Stars
6 July 2016 - Published on Amazon.com
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Pamela
3.0 out of 5 starsMore technical that what I needed
4 May 2015 - Published on Amazon.com
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One person found this helpful.