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Mirror's Edge Catalyst (PS4)
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About this item
- First-Person Action - Get up close with your enemies. Use your freedom of movement and martial arts combat in conjunction with the environment to experience fluid first-person action unlike any other
- Explore the City of Glass - Roam the beautiful, high-tech city at your own pace and unlock its many different districts. Run free and explore every corner from the highest, glass made skyscrapers to the hidden underground tunnels
- Witness the Rise of Faith - Brought up on her own on the margin of the totalitarian society, Faith found refuge amongst an outsider group called the Runners. Learn about her origin story and take part in her journey as she stands up against oppression and becomes the catalyst that can change the City of Glass forever
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Product details
- Is Discontinued By Manufacturer : No
- Rated : Ages 16 and Over
- Language : English
- Product Dimensions : 19 x 13.5 x 3 cm; 81.65 Grams
- Release date : 9 June 2016
- ASIN : B00D781M0E
- Item model number : 1026516
- Manufacturer : Electronic Arts
- Item Weight : 81.6 g
- Item Dimensions LxWxH : 19 x 13.5 x 3 Centimeters
- Best Sellers Rank: #2,116 in Video Games (See Top 100 in Video Games)
- #328 in PlayStation 4 Games
- Customer Reviews:
Product description
Follow Faith, a daring free runner, as she fights for freedom in the city of Glass. What appears to be an elegant, high-tech city on the outside, has a terrible secret hidden within. Explore every corner from the highest beautifully lit rooftops to the dark and gritty tunnels below. The city is huge, free to explore and Faith is at the center of it all. Through the first-person perspective, combine her fluid movement and advanced combat with the city’s surroundings to master the environment and uncover the conspiracy. This is Mirror’s Edge for this generation, raising the bar in action-adventure games.
From the manufacturer
Mirror’s Edge Catalyst raises the action-adventure bar through fluid, first person action and immerses players in Faith’s origin story as she fights for freedom within the city of Glass.
The City of Glass
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AnchorThe Anchor district is one of the most affluent areas in Glass, its many tall buildings standing as proud heralds of the powerful corporations based here. Full of the city’s most popular nightclubs, young citizens make frequent visits to “The Anchor” for nightlife and shopping. One spectacular construction project within Anchor is the gigantic Bauble Mall. When finished, the Bauble will be the most opulent shopping centre in Cascadia - a true monument to the success of the Conglomerate way of life. |
DowntownLocated in the very centre of Glass, Downtown stands as the proud modernised centre of the city. Among the busy and dense streets you’ll find a slew of fashionable boutiques and notable sights like the Elysium Corporation building - home to the world’s leading medical research professionals. |
The ViewA prosperous residential area dedicated to "upwardly mobile" citizens, Ocean Glass View, or “The View”, is by many considered to be the final step before getting invited to Sky City. If you’re looking to get away from the intensity of Downtown or The Anchor, The View is well worth a visit. Here you can walk along the seaside promenade, picnic, and perhaps visit The Marina. On free days it’s not uncommon to see families enjoying the beach while their children play in the surf. |
Through fluid, first-person movement and combat, experience the most immersive action adventure game of this generation.
The Enemy Types of Mirror's Edge Catalyst
The Guardians:
The most common face of KrugerSec. A constant reminder to the employs to closely follow Conglomerate policy and keep job performance high. Runners have been dealing with them for years and the Guardians offer little challenge to even a relatively new cabal member.
The Enemy Types of Mirror's Edge Catalyst
The Producers:
Resistant to damage and able to counter or retaliate against repeated attacks, their increased level of competence and protective gear make them a serious threat when found in groups.
The Enemy Types of Mirror's Edge Catalyst
The Shock Protectors:
Shock Protectors are trained and ready to handle large groups or difficult employs or loCastes. Equipped with the Kinetic Pacifier, one or two can effectively corral large groups and force them to the ground.
The Enemy Types of Mirror's Edge Catalyst
The Enforcers:
Enforcers are the special tactics team of KrugerSec, trained in tactical positioning and high damage ranged combat.
Used for external military purposes they have only been present in correctional facilities or as Gabriel Kruger’s personal bodyguards. This is about to change.
The Guardians
The Producers
The Shock Protectors
The Enforcers
Fight Oppression. Claim Your Freedom.
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First-Person ActionGet up close with your enemies. Use your freedom of movement and martial arts combat in conjunction with the environment to experience fluid first-person action unlike any other. |
Explore the City of GlassRoam the beautiful, high-tech city at your own pace, and unlock its many different districts. Run free and explore, from the highest, glass made skyscrapers to the hidden underground tunnels. |
Witness the Rise of FaithBrought up on her own on the margin of the totalitarian society, Faith found refuge amongst an outsider group called the Runners. Learn about her origin story, and take part in her journey as she stands up against oppression and becomes the catalyst that can change the City of Glass forever. |
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But Combat Is Not That Great
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Reviewed in the United States 🇺🇸 on 18 January 2021
Firstly the graphics are exceptional....like genuinely jaw dropping...not just the characters, but the scenery as well. Just one example is glass (and theres a lot of it in this city).... i've never seen a game get glass right. It is so unbelievably realistic it's ridiculous, from the accuracy of the reflection to the fact that if you are running and not concentrating, you'll sometimes completely miss that it is there (think youtube videos of people running into glass sliding doors).
next, the storyline... i'll preface this by saying i never played the original.... therefore i didn't have a clue what was going on for the first hour or so where you are meeting characters you supposedly already know (i guess they are from the previous game). once you started to get into it (the first trip into a kruger building what when i saw the story starting to develop into something noticeably new for everyone), the story line is well thought out, if lacking a little detail (i'm probably only about 6-7 hours into the story missions and i feel about 1/3 - 1/2 of the way through so you're probably looking at a length similar to Uncharted 4) but i'm hoping that detail will come out as i go further into the story. There are quite a few flashbacks which help to explain little bits here and there (about as much as i can say without spoiling) which are good.
next up, the controls and manoeuvring and general gameplay... the controls do take a bit of getting used to as they are unlike any other game i have played. After a while they do begin to make sense and you can see exactly why the controls have been assigned to the buttons they have (all jumping/sliding/grabbing controls use the L1/L2/R1/R2 buttons). it makes hand to hand combat much much easier (no guns in this game for your character, so far at least, so triggers are effectively redundant) and if you're like me and generally have the lazy hold on the controls where you use index fingers for all of the buttons on the back of the controller (engrained from years of sprinting on FIFA and shooting in COD), you will need all four fingers on their respective buttons when stuff gets a bit hectic in the game as the most effective way of fighting is from the air (jumping off of things onto enemies or wall running then jumping onto enemies) or surprise attacks from sliding under obstacles straight into attacks.... also sometimes the best form of attack is running away..... your movement improves through out the game as you upgrade it (which i would advise doing asap). initially things like sliding and jumping on to a considerably lower platform really slows you down. upgrades allow you to perform things like combat rolls out of landings or slides to maintain momentum and speed, which is absolutely key. There are other things such as combat options and gear that can be upgraded as well. there are no real "useless upgrades" that you have to unlock before you can unlock the good ones which i really like. each one makes a noticeable difference to gameplay. Traversing the city as a free runner is as realistic as it gets in terms of, if you take off at the wrong angle or jump too early and miss your ledge, very rarely is there a lower level which breaks your fall... 9/10 times you will die. which can be incredibly frustrating on occasions but if they locked you into some animation every time you jumped off of or on to a ledge (think pretty much any assassins creed game) everyone would be slating them, so i'm glad this is how it is.
and now for the "could do better":
the main glitch i have found is that occasionally for a second the audio will drop out (although i haven't noticed this when using the controllers headphone port for some reason) which is kind of annoying as the soundtrack is generally good and the dialogue between characters over radio seems natural and actually adds information to the story. BUG FIX PLEASE EA!
The characters could have, well, more character... the only one who really has character is Plastic (again can't really say much more without spoiling a bit), the rest are fairly mundane but this somehow doesn't really have much of an impact on the storyline.
And that's all i can really fault. the only thing that may not be to everyone's taste is that the game is quite intense, and by that i mean it requires a great deal of concentration all of the time (in a very similar way to Dirt Rally) in that its a one serious mistake and thats it you're done kinda thing. The only real time you get a break is on the cut scenes at the start of bigger missions, or if you go of to explore and don't care if you die whilst traversing the city.
one final thing, which is neither a good or bad really but, I was very apprehensive about a game like this being in first person. in reality it is very immersive and works well. you can definitely feel what is happening to your characters body from the camera movement and vibrations so i think it works, if a little different for this open world kind of game.
Audio/glitches/graphics- this kept cutting out over and over again, very immersion breaking. This is one of the glitches of a few I'd found, sometimes I'd fail a mission because of them (in one of the latter story missions I ran out of time because faith's body fell through the platform and was stuck, another time, she kept treating an open area like it was glass and had traversed through multiple times before by putting her hands up and falling out of the area) she also had a tendency to jump to the left or right on occasions even though the crosshair and direction i was jumping were in the middle. sometime's the runnervision would decide to not help you get somewhere, and I'm not talking about the main missions where you have to climb and it's trying to get you to use your own puzzle solving skills, I'm talking about when you're just running in the open world, it will just cut off. The graphics are quite nice but sometimes the buildings can look very low quality and blocky, I was on a high point in the area looking down,and it was quite a shame because it could have looked nice but had so many pop outs and weird lines moving around the buildings.There are some really nice visuals in the city though. with graphical problems being relatively minor.
checkpoints- in some area's there are too many,in others not enough. I don't see why you should have to start a whole segment again just because of a slight misstep, too punishing.
open world deception- this is what annoyed me, when the developers said "the mirrors edge map was huge" I didn't think they were ONLY talking about the map seeing as boasting about the largeness of a map would only be justifiable if it translated to how big the traversable world would be. I tried placing a way point somewhere on the map outside of the place i was already traversing, "oh that's strange" I thought, the marker placer wouldn't go outside of the direct area because I hadn't completed enough missions, like the classic GTA map allowance thing. I have finished the story and yes, there is indeed a cut off where about 70% of the map is purely superficial, and I cannot travel to most of the large map.
I can only imagine the store the developers went to to buy the balls to make such a straight up fabrication. The fact you have to do a tedious gridnode challenge to open up fast travel in this game is ridiculous, I could only imagine the crap games like fallout or far cry would get if it was this hard to have such a simple open world mechanic in their games. Considering the design that went into the city, I'm dissappointed the game wasn't fleshed out more with more substories that would invite more immersion in the city of glass and more populated area's that would bring you closer to the oppression that the powers that be are causing, rather than mythos that this storyline uses to tiptoe around.
Combat- crap. yes, there's not much I can add to the pure clunky immersion breaking unrealistic type of combat. I never understood why mirrors edge ever had combat implemented into it, It should be a stealth game if anything seeing as giving the fact the environment could be used for stealth by an acrobat such as faith makes more sense than having her beating up men armoured and armed...who have a clear foot over her and having a "force shield" which makes her bulletproof providing you didnt just get punched or slow down and it resets. I know there is a suspension of disbelief but when it comes to combat, this game takes the liberty on it. "i'm not an assassin" faith says...oh yeah, then why has the game designed it so you can kick guards off 200 ft buildings? It just seems lazy seeing as with a little better interior design, they could have implemented stealth much more easier and realistically than combat could ever be.
story was meh, I don't mind a story being vague and had a ending extremely anticlimactic maybe setting it up for a sequel (and I wouldn't be surprised they reuse the same city, maybe opening up more parts of the city and fleshing it out more) but the fact that 8 years ago we had a mirror's edge which was very vague and nothing has really been elaborated on that much. I know it's not a sequel but the fact we don't know much about this dystopian setting which many complained about before of not being explained enough. There's only so much vagueness you can put in a series before people start getting "lost season 3 syndrome" and get annoyed altogether.
The pro's I can rate the game on is it has many side activity's to do in the open world and the city is very well designed and balancing is improved, unlike the stupid sixaxis gimmick that was the first one.
I'm not saying you shouldn't buy it, but with extremely frustrating combat design and the flaws I mentioned above you should wait for a price drop to about £20 or so.







