- Paperback: 360 pages
- Publisher: Focal Press; 1 edition (9 July 2012)
- Language: English
- ISBN-10: 0240820355
- ISBN-13: 978-0240820354
- Product Dimensions: 19 x 1.9 x 24.1 cm
- Average Customer Review: Be the first to review this item
- Amazon Bestsellers Rank: #3,32,095 in Books (See Top 100 in Books)
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Digital Compositing with Nuke Paperback – 9 Jul 2012
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"There really is Nuke and nothing else. Other products out there are dying or don't have a future. Nuke is really moving forward in a changing industry."--Lindsay Adams, lead compositor, Animal Logic, Sydney, Australia
About the Author
visual effects/animation veteran of over 20 years. Formerly a senior animator at PDI/Dreamworks for Antz and the original Shrek, his other credits include Ace Ventura, James and the Giant Peach, and Escape from LA. Over the last decade, he has taught at several Academy of Art Universities as well as the Gnomon School of Visual Effects.
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Most helpful customer reviews on Amazon.com
What's in: (chapters): 1: Nuke Interface-- not just the basics but outstanding comparisons to After Effects, Photoshop and many other interfaces. Most of today's highest end compositors are node based (little data boxes and trees) vs. layer based like Photoshop and After Effects (the most used compositor on the planet). Node based programs include Inferno, Flame, Toxik, Fusion, Shake and other very high end programs used by the top effects industry studios. 2: Transforming and Keyframing-- both awesomely illustrated main features of the Nuke scrubber and Keyframing, AND again, many comparisons to other programs and techniques that may be more familiar to readers just getting into Nuke. Enough step by step with the DVD examples for both beginners and pros. Not a LOT of depth on tangents, graphs, beziers, etc., but enough if you've used them in Maya, AE, etc. 3: Color. Plenty of great info on Nuke, but WOW, what a wealth of info on color channels in general! Almost a primer on CMYK/ gamma/ alpha/ RGB/ RYB, etc. even explaining bitmapping at a very basic level.
4: Mattes and Rotoscoping-- you'll understand the WHOLE process a lot better, not just the Nuke UI. 5: Keying-- the tutorial is outstanding, Lynda dot com quality but much more specific to Nuke of course. 6: Channels and Artifacts: No way a complete animated Node tree can be covered in 30 pages, but again, gives both AE comparisons and doesn't assume you've worked with nodes a lot before. 7: Warping and Distortion-- MANY new features in the more recent Nuke releases, including a lot of AI in motion blur covered very well. 8: Motion Tracking-- One of the lighter of the most important topics, but made up for with THREE outstanding tutorials. 9: 2.5, 3D, Stereo 3D -- only one tutorial but a great one. covers about 20% of what you need to know on the lighting and camera sides. 10: Scripts and new techniques-- This chapter tries to solve the biggest problem with Nuke as a program today-- nodes can be GPU carnivores, blowing up even your Cray. Past workarounds have included messy divisions, disc saves and other pains. This chapter tries to give hints about the latest scripting and "node efficiency" techniques.
Bonuses: 2 gig DVD of Nuke files; sections on NukeX and the major Foundry plug ins; good start on Python hints in chapter 10.
What's out: This isn't a user's manual, yet it tries to cover all the key topics. It is tough to exactly describe the audience, because the author spends SO much quality time describing the basics and going over similarities to layer based programs. I sense that Lee has come across a lot of Maya and AE types who are new to nodes, and takes the time to explain a lot of similarities and differences to give common ground. This is GREAT for beginners and intermediate users, but has to leave out a lot for advanced users. Nevertheless, AS an advanced user, I highly recommend this volume as one of the few that really show a thorough real world familiarity with Nuke techniques.
The UK group selling and supporting Nuke (the Foundry) has their hands full, and support is really iffy. If you're in education, expect a very painful process to get site licenses and student copies-- they suggest you send your credit card over an insecure email across the Atlantic if you're not in Europe! For 3 to 5 grand US, this is NOT a cheap program compared to AE, but student versions can be had with a lot of difficulty for a few hundred. Unfortunately the manufacturer has not yet heard of Creation Engine or other edu distributors, and makes the process tough. On the commercial side the support is a LITTLE better, but if you call the US office in California, you'll likely get a voice mail for many of the calls. Just a head's up before you invest in the software itself!! The book-- that purchase is a no brainer, even if you DON'T use Nuke-- there is enough on node based systems to make the book valuable for your career as a digital artist or animator regardless of your daily software use right now.
There ARE a lot of typos-- this was obviously rushed into production, but they are annoyances only, as we're not talking Python mistakes. Trivia: Nuke was created by James Cameron and Stan Winston and first used in TRUE LIES and TITANIC in 94 and 97. Basically a line editor back then, it's now become more complex than AE, with deep math, AI and scripting features in the latest versions, and incredible new plug ins coming out every year.
I highly recommend this book.