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Cross-Platform Development in C++: Building Mac OS X, Linux, and Windows Applications Paperback – 2008
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The book describes 3 platforms. Microsoft Windows, Macintosh and unix/linux.Perhaps the best recommendation of the book is to use a platform abstraction library. So that you can far more easily maintain a common code base.
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The book describes 3 platforms. Microsoft Windows, Macintosh and unix/linux. Strictly, the Macintosh is nowadays using a unix variant. But it's done differently enough, and the Mac is popular enough, that Logan stands it separate from other unix/linux environments.
Perhaps the best recommendation of the book is to use a platform abstraction library. So that you can far more easily maintain a common code base. The suggested choice of library is NSPR. One simple way that it helps is in how it makes explicit the byte lengths of various C/C++ variables. This legacy C ambiguity is still with us, and causes much porting pain. It is no accident that newer languages like Java and C# make these definitions explicit. But many of us still have to write in C and C++.
As a previous reviewer mentioned, it does not cover Java or C#/Mono, which by the name of the title makes sense. Java and C#/Mono are good tools, but if you need to be where the metal meets the meat and need the squeeze out all your MIPS you can, you'll have to move down the language hierarchy to C++ and assembly.
By setting up a nice abstract layer and firewalling you system calls and platform dependencies, you can usually build quite large sustainable C++ cross platform frameworks on many systems without the need for a VM level language.