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Chaos Theory Paperback – Import, 8 Oct 2015
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The other nitpick is that, since our guy is impervious to zombie infection, I wanted gory, ghoulish scenes in which he gets seriously put thru the wringer, I mean, nasty freakin' zombie bites and gashes. And then I remembered he's still mortal. Enough blood loss and getting chomped on and he could die in normal fashion.
Huh. Just realized I don't know the convict's name; I don't think it ever comes up. Anyway, there isn't much direction to the story as the convict meets up with various folks and flees from place to place, finding out, time and again, that what promises to be safe haven isn't, really. It's not a knock but it is frustrating that, so often, we're made acquainted to new and promising characters only to have them promptly get bumped off. There are mainstay characters, other than our convict: a sharpshooting teenaged girl from New Hampshire and a mute, giant, genius survivalist named Ship. There's a chance that, written the wrong way, Ship the super-prepper would've come off as a Mary Sue. But damn if he isn't the most likable, most intriguing guy in the book and a unique character in his own right. But, yeah, he does end up cheating death more times than Jason Vorhees.
Chaos Theory takes place in the same universe as Restucci's debut novel, Run: A Post Apocalyptic Thriller, and Restucci has made known - on the Drinking with Jason podcast - his intent of eventually crossing over the casts from these two books. With regards to his writing career, Restucci dubs himself a hobbyist, seeing as how he's a full-time chemist and that's the gig what pays the bills. But I think he's got the goods. He's already a very good storyteller who can only improve even more the more time he devotes to his part-time craft. He mentioned in that same podcast that he deliberately made the convict as sort of a hapless goof because he wanted to write an arc in which the guy grows into his skills set. Chaos Theory is a fast read with an irreverent protagonist. It drops helpful hints at prepping for doomsday (courtesy of Ship). It is relentless and copious with its frenzied zombie kills. And since the pace careens like a runaway freight train, there's barely enough time for character development. As ever, in a zombie apocalypse, the real threat is your fellow man. The way the story ends simply begs for a sequel. I wish for this writer to drop his alchemy potions in his creepy laboratory and whip out the follow-up already.
Other recommended zombie books:
- Glenn Bullion's Dead Living
- D. Nathan Hilliard's Dead Stop
- S. Johnathan Davis's 900 Miles: A Zombie Novel
- Peter Clines' Ex-Heroes
- David Achord's Zombie Rules & Z14
- Chuck Wendig's Double Dead & Bad Blood
- Steven Booth & Harry Shannon's The Hungry 1: Zombie Apocalypse (The Sheriff Penny Miller Series)
- Michael Stephen Fuchs & Glynn James' Arisen
- D.J. Molles's The Remaining
- Jonathan Maberry's Patient Zero
- W.J. Lundy's Whiskey Tango Foxtrot
- Luke Duffy's The Dead Walk the Earth
- Timothy W. Long's Z-Risen
- Craig DiLouis's The Retreat
- Craig DiLouis's Tooth & Nail
- Max Brooks' World War Z
This one starts in New Hampshire in winter. There is a convoy of Prison Guards, their families and a few inmates they took with them. Inmates that they thought could help them survive.
One of these convicts is underneath a truck fixing it. He's one hell of a mechanic. While he's under the truck a walker bites him. If you are bitten by a walker you will become a walker.
Everyone wants to just shoot him but he tells them he has to fix the truck. He does so and they leave him behind.
He's sick as a dog for three days but doesn't turn into a walker. He's immune. He then heads out after looting the trailer he stayed in for three days. While there he had to kill a runner. A runner is fast, really fast and seems to be more intelligent than the average walker. Runners are tough to kill. He's hoping he doesn't run into anymore.
This is when he meets Ship. Ship is almost seven feet tall, the convict himself is 6'4" and usually people have to look up to him. Ship is just huge. Huge all over.
Ship saves his life with a compound bow and then takes him to his home which is a tree house with electricity, computers, heat, running water and most any other amenity you can think of. Ship is a genious but he has no vocal cords and can't talk. He writes down everything he needs to say. He and the convict become good friends.
After an attack on the tree house by a group of raiders, Ship and the convict know they have to leave. In one of the other sheds is a snow mobile. Both climb on and take off. They have no choice. They are pursued by the raiders who also have snow mobiles.
They make it to a small town and Ship has no choice but to crash the machine. They are now on foot. On the way they pick up Kat, a teenage girl who shot convict. He recovers and they make their way to a compound. A compound that is overrun. In fact the next compound Kessler AFB is also overrun. Seems the walkers are winning the day all around.
Convict, Ship, Kat, Alvarez and a few others make it to an oil rig out in the gulf. An oil rig that will be home, at least for a while.
So begins a damned fine read.
This one has Convict, never got a name, Ship, Kat, Alvarez, a spook named Lynch who wants convict man because he's immune, the oil rig, a ship headed their way, a ship that could take out the rig, Convict, Ship, Alvarez, Captain Bob, Babe and a trip to the ship, a Bob who manages to set a new course for the ship away from the gulf rigs, a storm, six foot seas, death, Babe's death, the helo that comes after the men once a new course is set, Captain Bob who stays on the ship to make sure it doesn't hit the rigs, a return to the rig, military helicopters and soldiers on the rig, a Lynch who's brought them and they want convict man, the people on the rig who can do nothing and Convict man having no choice but to leave with them for an unknown future. A future he can just guess at.
Five Stars. LMAO during parts of this one. Good read.