I was thoroughly disappointed. I wasted my money. Instead of starting with simple projects, and building a working knowledge base, the author starts you out with importing images and talking about Bezier curves. How about starting simple with drawing a cube, or a cylinder? And building upon that knowledge.
If you're already familiar with 3D graphics and design software, maybe this is familiar. But for the very raw beginner, it is not.
I wanted to like this, and I'm an IT professional that's learned various cad-cam software as well as multiple programming languages. This was not set up as a learning book.
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