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Destiny (Xbox One)
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About this item
- Embark on an epic action adventure to reclaim what we lost at the fall of our Golden Age
- Explore the ancient ruins of our solar system and unravel the mysteries of our universe
- Wield incredible power as a Guardian of the last city on Earth to defeat the planet's enemies
- Combines cooperative, competitive, and public gameplay into an expansive online world
- Personalise and upgrade every aspect of how you look and fight with many customisations
- 31 Gb Updates needed for playing the game.
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Product details
- Is Discontinued By Manufacturer : No
- Rated : Ages 16 and Over
- Product Dimensions : 13.4 x 1.5 x 17.1 cm; 10 Grams
- Release date : 9 September 2014
- ASIN : B00BM2LQTO
- Item model number : 5030917124235
- Manufacturer : Activision
- Item Weight : 10 g
- Item Dimensions LxWxH : 13.4 x 1.5 x 17.1 Centimeters
- Best Sellers Rank: #3,779 in Video Games (See Top 100 in Video Games)
- #578 in PlayStation 4 Games
- Customer Reviews:
Product description
You are a Guardian of the last city on Earth, able to wield incredible power. Embark on an epic action adventure with rich cinematic storytelling, unravel the mysteries of our universe, and reclaim what we lost at the fall of our Golden Age. An unprecedented combination of storytelling, personal activities, and cooperative, competitive, and public gameplay are seamlessly woven into an expansive, persistent online world. Venture out alone or join up with friends. Personalise and upgrade every aspect of how you look and fight with armour, weapon, and visual customisation combinations. Take your upgraded character into every mode, including campaign, cooperative, social, public, and competitive multiplayer. Crucible. view larger Explore. view larger Story. view larger Game modes Crucible: competitive multiplayer Enter the Crucible to hone your competitive skills against other Guardians in arenas that span the solar system. Victory will earn you rewards and reputation. Explore: on-demand adventure Revisit the worlds you have discovered to aid the City in their exploration efforts, seek out valuable resources in order to upgrade your weapons and gear, and link up with other brave Guardians roaming the frontier in search of action and adventure. Strike: cooperative multiplayer Form a Fireteam, three Guardians strong. Infiltrate an enemy stronghold, cutting through wave after wave of enemy ranks emboldened by their fierce, battle-hardened leaders. Confront an enemy worthy of only the bravest Guardians. Tower: third-person social space Home of the Guardians, the Tower is a third-person social hub where you can regroup, rearm, and form new alliances before venturing beyond the safety of the City's walls. Story: epic campaign Destiny features a rich, cinematic story, centred on your quest to discover and explore the remains of humanity's Golden Age. As a Guardian, you must venture beyond our walls, into a wild and dangerous frontier, and take the fight to ancient evil forces hell bent on our destruction. Our Golden Age. view larger Hope in the darkness. view larger We rise again. view larger Story: the history of our future Our Golden Age Everything changed with the arrival of the Traveler. Long ago, it breathed new life into our system. Rain washed over Mars. Fresh air cleansed the skies over Venus. Soon after, humanity raced into the black, and colonised these newly remade worlds. It was a time of miracles – a great Golden Age. Hope in the darkness It did not last. The Traveler had an ancient enemy. A powerful darkness that found us here on Earth, and nearly destroyed us. No one knows exactly what happened in those final moments, but we know this: we survived, and we owe our lives to the Traveler. We rise again In our darkest days, Humans, Exos, and Awoken found the Traveler where it made its last stand, low above Earth, silent and immobile. We built the City – our last – within its protective veil, fighting countless wars to keep its peace. From that dark age, Guardians were born. The new frontier Now, a new era has begun, and the only hope for our future lies in unlocking the greatest mysteries of our past. You are a Guardian of the last safe city on Earth, able to wield some of the Traveler's incredible power. You are taking this mantle just as a new day dawns. Titans, Hunters, and Warlocks have finally returned to our long-lost worlds, only to find out we are not alone. Defend the last safe City on Earth. Defeat our enemies. Explore the ancient ruins of our solar system. Discover all that we have lost. Become legend. Guardians Titan, armoured engine of war. view larger Titan: armoured engine of war Their lightning-charged fists will knock you off your feet. Their armour and shields make them nearly invincible. We like to think they are our faceless knights, protecting us from our countless enemies, but their power and resolve gives them the air of rising Gods. Warlock, wielder of arcane power. view larger Warlock: wielder of arcane power They've found a way to weaponise their curiosity, harnessing the Traveler's light in patterns never before imagined. Warlocks are not passive scholars of the unknown; these are mystic warriors, capable of incredible acts of devastation. Hunter, master of the frontier. view larger Hunter: master of the frontier Quick on the trigger and deadly with a blade, Hunters stalk battlefields as if they were hunting prey. Cunning and ruthless, they prize the undiscovered and prepare for the unexpected, channelling their powers by intuition and gut instinct. Enemies Fallen. view larger Fallen Fallen are hardy creatures who can survive in a wide range of environments without heavy armour or complex modifications to their physiology. They travel light, hit hard, and are gone before you know it. Fallen may look like mere scavengers, but on closer inspection you will see hints of a splendid, sophisticated past, and the proud markings of their ancestral 'Houses'. Hive. view larger Hive Hive manipulate the physical world in ways that we can only begin to imagine. The Hive have carved a kingdom deep into the lifeless core of the Moon, and it is there they remain, silent and buried among many dark and terrible secrets, a reminder of the tremendous power that brought forth the Collapse. Vex. view larger Vex Scattered reports indicate that the Vex appear to be mass-produced machine units, constructed of an unknown metal alloy resembling hammered brass. All attempts to communicate with them have failed. They are hostile. They are unrelenting. They are deadly. Cabal. view larger Cabal Few Guardians have faced Cabal and lived to tell the tale. They are a professional military operation. On every front we have found them on the march, they have already dug in and ringed their installations with razor wire. Now, it seems they've turned their eyes towards us. Destinations Earth. view larger Earth Our home. After the Darkness swept over us, we found the Traveler where it made its last stand. Beneath, we built The City – our last – within its protective aura. From here, Guardians stand watch, defend our civilisation, and strike out into the wild frontiers of Earth – and beyond – to reclaim our lost worlds. Moon. view larger Moon Like Earth, the ruins of humanity's former glory can be found scattered across the familiar lunar surface. Recent exploration attempts have been repulsed, reporting increased enemy activity, and even strange tectonic phenomenon. The City has since classified the Moon as a 'Forbidden Zone', open only to our most brave and experienced Guardians. Venus. view larger Venus Venus was once the site of great discovery – a paradise. Now, it is a monument to all that we have lost. The old stories say we built an academy dedicated to learning and research on the shore of a wondrous sea, and that the waters themselves boiled and rose up to shatter the coast, washing away all that we had built. Mars. view larger Mars What little we know of Mars may as well be a myth. We built a massive metropolis in the red dust. The Darkness swept nearly all of it away; the sand itself claimed the rest. No one knows what remains of our lost age, now buried beneath the dunes.
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I wouldn't recommend this game to those with poor net connection or like play alone in a story mode. This is not for them. This is new kinda approach in gaming taken by Bungie. If you have a good net connection and like play with friends online go ahead. This game could have been better with a good story line and better game play mechanics. Continuous shooting and shooting, same repetitive missions and maps makes it a bit boring after some time. Gt some friends and play together and defeat hard bosses and gain loots.
If you have a lot of PS4 friends online, this is a must buy..it's definitely fun playing with friends although its repetitive..
If you are not into much of online multiplayer, don't buy this game...
i haven't been a big destiny fan cause of these stupid money making schemes these guys are going on for like months now ... the expansion pack blah blah ...
games shooter experience is good i give it that .. but the lame frigging rewards which it offers after completing a mission just sucks aas the person wont even hav done anything and he might get better gear than you uhh anyhow
what i want to say here its a nice game ... but does it give u the whole loving experience which a gamers wants ???..
hells NO..
go for the game if and if u get a good deal on it .. cause u will be buying the expansion package and all other stuff which i dare say r expensive as well ...
Plus remember its an online game on offline mode .. so do think about everything before u order it :D
big ups to amazon for sending it on time ... but guys please for god sakes try to ship it in some good container or something that cardboard mess im so over that now feels so bad ... beside that game was in pretty neat condition ...
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I brought this game because it looked good on the game play trailers and because I know the makers usually turn out fairly decent games.
from the start after choosing your characters class (Hunter, Titan or Warlock) and a little customisation (which is fairly easy and in a few minutes you can have a decent looking Hero) this game builds tension with the player being plunged into an unknown world of aliens all out to return you to the dead. the story is fairly well put together and can be played at the pace of the player (taking a story mission when required by the player and not being forced to do story missions when you hit a certain point). the missions are perfectly set difficulty wise, you never feel like you are over or under gunned to take out the various baddies that this game throws at you.
the graphics are fairly stunning in places and the combat very smooth, but this is expected of a modern game, the high points for me is the thought that has gone it to the smaller details, like the jumpships making their way to a location instead of "loading" screens. I haven't played the PvP a great deal so far so I won't comment on that (apart from the really cool way your jumpship is joined by the other players in you Strike Team on the way to the location on the next game map) but so far there has been no evidence of in game lag.
the co-op is very smooth allowing the player to invite their friends to form Fire Teams to re-play story missions or take "Patrols" of the various plant locations (these give the player a fair amount of free roam to do what ever they want with the location boundaries) and take part in the various Strike Missions, Daily Heroic Missions, or Weekly Heroic Missions. all of these earn a multitude of exp and rep points for your character and fraction.
my biggest complaint and the reason why this isn't 5* is that things are not really explained to you as to what to do outside combat, when at the Tower (which is the social point of the MP area) you don't really know what the various fraction do or what they can do for you. and as for knowing what to do with all the bits you pick up on your travels it is left to either Devine intervention or a well know internet search engine.. this is very annoying when you splash out 2350 glimmer (the local currency) on a cool looking jumpship only to be given a better looking one in a few story missions down the line, couple that with the inability to sell said jumpship or even dismantle it for parts you can sell and you have an expensive icon in your characters inventory.
on the plus side if you want to play through the game again there is no need to overwrite your saves and loose the character you have created, simply log that particular character out and create a new one and maybe choose a different class to try out the positives and negatives of being an armoured slugfest brute or a light magic wielding ball of alien devastation..
one last thing IF YOU DON'T LIKE ONLINE MULTI PLAYER GAMES THEN DON'T BUY THEM AND POST STUPID REVIEWS SAYING HOW BAD THE GAME IS BECAUSE YOU DON'T LIKE ONLINE MULPTI PLAYER GAMES....
It has gained a lot of negative feedback from professional critic and casual gamer alike. I suppose you really should take reviews with a pinch of salt in a lot of cases. Everyone, of course, is entitled to their opinion, so perhaps it is for the best if you tried this game out for yourself, cheap and used if need be, because you'll have a solid output.
This game will either take to you, or not. It will find a place in your thoughts and it is you yourself who will feel its welcoming appearance, or its trespassing blackball.
Seriously, try it, and take this review as a guidance. I've rated it 5 stars from my own experience, but the rest is just to balance the argument and you yourself can see whether one negative is outweighed by a positive.
First off, the story is garbage. No plot whatsoever and no death is meaningful. There is no strategy to each kill, only to unload all your ammunition and wait for that supercharge. It is a grind and sometimes you want to quit, yet stick with it because you've spent so long on the mission that you'll feel guilty that you gave up - this game is not casual and players need motivation, sometimes from others, to carry on playing.
However, the gameplay is so solid that it is the only game I have ever played with a dreadful story that kept me looking forward to play. It is very, very addictive, the weapon wielding strong and flowing, codework deftly constructed... it subconsciously beholds your mind.
There is no strategy to kills, yet there is an intelligent strategy to pre-mission setup. You are required to upgrade your two sub-classes, even though you may not find it necessary. Once past level 25, in my experience, it is best to have fully upgraded sub-classes, for example, Hunter gunslinger and bladedance. The former is best for high-damage attacks on bosses that require twenty minutes of feathering with bullets by everyone else in strikes perhaps, and the latter can wipe out large waves of smaller-level enemies and create a clearing. It is then up to you to choose which to use in the Crucible, and even then you may want to switch during a match.
That being said, this is a game for players who plan forward on what they want to achieve. To reach higher levels, one must equip good gear and excluding those bought at the Agent of the Nine vendor, it is easiest to get them through leveling up a certain vendor, such as Crucible, Vanguard, Dead Orbit, New Monarchy, Future War Cult, Cryptarch. Of course you can choose more than one but if you stick with, for example, Crucible over Vanguard, you will level up faster because there is no switching about and a constant channel of XP goes towards one cult, and also because Crucible provides more 'light' armor (this is required to level up past 20).
The Crucible is fun and the rewards for Vanguard strikes provide a progressive reward system which is engaging and encourages play for the best rewards which ultimately fuel your gameplay. For in the end, we all want the top-notch legendary and exotic gear, and once it is achieved, well, we can't help but feel a deep sense of satisfaction.
The game includes a Story mode set among four planets – Earth (set in Russia), the Moon (and its underground alien lairs), Venus (and its luscious jungles), and Mars (and its immense red deserts). Each planet brings with it a new alien threat to face, from the Fallen, the Hive, the Vex, and the Cabal. Each race has 4-5 different enemy types and interestingly use their own tactics – some seek cover, others will try and swarm you.
However, the story mode is a lot like my ex-girlfriend. It’s too short, too dull, and is instantly forgettable. There are no amazing levels in the story that are so exhilarating that you just have to replay them. Each mission follows the general rule of: Run/Jetbike from this spawn point on the planet to where the mission actually starts, kill enemies in a light “respawn anywhere” environment, enter a “darkness” zone where you move to a checkpoint system, deploy ghost while fighting waves of enemies, defeat boss who is just hyped-powered regular enemy, claim meagre reward. That is then done for every single mission.
The strike missions are similar to a dungeon in an MMO, which may seem to be a strange comparison to make, but Destiny does try hard to include MMO features. Strikes are 3 person matchmade squads who must fight through a large map facing several boss enemies along the way to earn some better loot. There is at least one strike mission per planet, and once you level up you can access harder versions of these strike missions for a chance to win better loot.
There are patrol missions where you can run free across the planet, taking on small missions to kill X enemies, or collect Y objects to earn reputation to unlock more loot. These missions are also home to public events which reoccur on a timer, allowing reputation to be earned from joining forces with other players to kill a boss, or defend a point.
The last main mode (apart from Raids which will be akin to larger Strike missions for 6 person teams, which does not include matchmaking and can be quit and picked up later – the first to be added to the game a week after release) is the Crucible, which is the online PvP mode. Here there are four areas to play – Control, Team Deathmatch, Free-for-all, and 3v3, along with a weekly weekend playlist. While I’ve put the majority of my hours into the Crucible, and it is a blast to play, there’s just not much to it at the minute.
While there is matchmaking behind the scenes, there’s no lobby or ability to vote for which map to play next resulting in the same level being played repeatedly. The loot drops at the end of each map appear to be determined by the position of the sun, when the last time you ate, and then multiplied by the airspeed velocity of an unladen swallow. That is to say completely random, with people receiving gear many levels higher than them regardless of performance in a match.
One of the largest annoyances in the game is how items are locked behind arbitrary level requirements. Each of the games three classes has two subclasses, one is instantly unlocked and the other is unlocked at level 15. It’s no stronger than the original class, offers no benefits except suiting different people’s playstyles and yet is inaccessible until you’ve put several hours into the game. Once you hit level 18 you unlock the ability to earn marks in Strike and Crucible playlists, which allows you to earn better gear, this gear already holds a level cap and requires two levels of reputation before it can be bought, so the wait to earn marks just serves to provide more endgame content. That seems to be the large focus, to delay as much as possible, so that content exists for once players hit level 20. These marks are limited to 100 of each a week in order to increase the time required to afford the better equipment.
As previously noted, the game tries its hand at several MMO features, however, at this it fails due to the lack of a good social interface. While most PS4 users don’t appear to use a microphone, the ability is restricted to parties only, and you can’t discuss tactics with your teammates online or in strikes unless you arrange yourself into a party beforehand.
Perhaps my biggest issue with Destiny is the glimpses into what it could have been, what it aspires to be, and these glimpses come often. The game wants to be a cross between MMO and a FPS, but often struggles to decide on which it would prefer to be. The loot drops are a rarity, and the chances of getting a decent weapon are only marginally higher than that of winning the lottery. The story sometimes feels like more of an afterthought, and appears to exist solely to hold back the patrol and strikes of different planets akin to not letting a child have desert until they’ve finished their vegetables. You can change your ship, but it’s purely cosmetic and doesn’t alter the gameplay at all. Features are locked off for no meaningful reason other to extend the lifespan of the game.
Despite all this though, the game is still fun. I wouldn’t have thrown hours into the online, played through strikes, the story and plan to buy the expansion pass if it wasn’t. Through the flaws the love that was put into the game can be clearly seen. You can see your characters feet as you run, which is often overlooked and changes depending on your armour and shaders equipped. The graphics are simply put stunning, and the online maps well thought out (even the ones I dislike, I can see the amazing design choices). With a ten-year plan for the franchise, and two expansion packs to add more maps, raids, and story missions due to release in the next year, you can count on Bungie to support the game and tweak it until it reaches its full potential.
If you don’t have online or Playstation Plus then I’d suggest steering clear of the game, while it’s fun it will only last 5-10 hours with the content available. If you do subscribe to Playstation Plus, then I would recommend buying the game. While I’ve criticised a lot about the features, the fact that I can still recommend it shows how much fun it is, or it shows that Bungie have sent a man with a very sharp knife round. Either way, the game isn’t perfect, but it is a whole lot of fun.
People seem disappointed that this isn't "Halo MMO": They're right - but it's still a good game. There's very little 'driving narrative' (as with previous Bungie efforts), but there's certainly enough there to 'set the scene'. It seems to me it just wasn't what the producers were going for.
What you have is a few different worlds (large and consistent map areas - think Borderlands or Fantasy Star Online) in which you trigger events in story mode, or rove looking for trouble (and mini-quests) in 'patrol' (and a few other game types besides). This might seem a bit sterile if you're playing solo, but it just isn't really designed to be played that way. Teaming up with friends transforms the experience into something altogether more amusing (and you can chat in-party). That, combined with the realisation that the servers populate your map with other parties going about their missions have lead to some really funny and chaotic on the fly moments, where you get sucked into a public event (taking down a large enemy), or just help out in battles for the hell of it. What you don't get is an 'on rails' shooting campaign like you might get with COD or Halo. As long as you manage that expectation - there's lots here to enjoy. In fact - I think the gameplay is better than Halo, which I always felt was a bit slow compared to other FPS.
Add PVP to the mix (which, honestly - is where I'll eventually end up spending most of my time, as per usual), and I think it's a pretty cool package overall.
UPDATE: A few weeks later and I'm loving this game even more. As you level up your character, more and more of the game reveals itself to you. There's loads of content: story, strikes, raids, patrols and bounties, pvp.. Many of which are updated and posted on an ongoing basis. And... they all interlink; victories in one area lead to upgrades that can be used in all.
There's a stack of upgrades for class, weapons and armour to explore - and a bunch of other bits and pieces.
Why this is getting reviewd at anything below an 8 is baffling. This game might have delivered less than it promised. I didn't really read much about it pre-release. But, judged on its own merits, I think it's fantastic! If it dropped out the blue with no hype, I'm sure people would have been universally more positive. I love the way I can tailor my experience of it depending on what I'm in the mood for. A bit of story for mood, a quick bit of pvp for arcade shooting action, strikes for intense team pve, and raids for something that demands a bit more commitment.
It makes me realise how stale the structure of games like Halo/Cod are becoming. Going back to them and seeing the traditional Campaign/Pvp mode divide looks archaic by comparison.
If you like fps, coop, pvp, stats/upgrade tinkering and don't mind missing a traditional Campaign/Pvp structure, try this game!






