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Steam Controller

4.0 out of 5 stars 4 customer reviews
| 7 answered questions

Price:    5,166.00 FREE Delivery.
Inclusive of all taxes
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Plan

(months)

EMI

(payable to provider)

Annual Interest

(charged by provider)

Total Cost

(payable to provider)

3

   1,759.44

13.0%

No Cost

   5,278.32

6

   893.94

13.0%

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   5,363.64

9

   605.54

13.0%

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   5,449.86

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   461.41

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   5,536.92

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   322.28

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   5,801.04

24

   250.48

15.0%

No Cost

   6,011.52

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(months)

EMI

(payable to provider)

Annual Interest

(charged by provider)

Total Cost

(payable to provider)

3

   1,759.44

13.0%

No Cost

   5,278.32

6

   893.94

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   5,363.64

9

   608.00

14.0%

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   5,472.00

12

   463.84

14.0%

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   5,566.08

18

   322.28

15.0%

No Cost

   5,801.04

24

   250.48

15.0%

No Cost

   6,011.52

Plan

(months)

EMI

(payable to provider)

Annual Interest

(charged by provider)

Total Cost

(payable to provider)

3

   1,759.44

13.0%

No Cost

   5,278.32

6

   893.94

13.0%

No Cost

   5,363.64

9

   610.47

15.0%

No Cost

   5,494.24

12

   466.27

15.0%

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   5,595.24

18

   322.28

15.0%

No Cost

   5,801.04

24

   250.48

15.0%

No Cost

   6,011.52

Plan

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EMI

(payable to provider)

Annual Interest

(charged by provider)

Total Cost

(payable to provider)

3

   1,756.55

12.0%

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   5,269.65

6

   891.38

12.0%

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   5,348.28

9

   608.00

14.0%

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   5,472.00

12

   463.84

14.0%

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   5,566.08

18

   322.28

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No Cost

   5,801.04

24

   250.48

15.0%

No Cost

   6,011.52

Plan

(months)

EMI

(payable to provider)

Annual Interest

(charged by provider)

Total Cost

(payable to provider)

3

   1,759.44

13.0%

No Cost

   5,278.32

6

   893.94

13.0%

No Cost

   5,363.64

9

   608.00

14.0%

No Cost

   5,472.00

12

   463.84

14.0%

No Cost

   5,566.08

18

   322.28

15.0%

No Cost

   5,801.04

24

   250.48

15.0%

No Cost

   6,011.52

Plan

(months)

EMI

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Annual Interest

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Total Cost

(payable to provider)

3

   1,762.34

14.0%

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   5,287.02

6

   896.50

14.0%

No Cost

   5,379.00

9

   608.00

14.0%

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   5,472.00

12

   463.84

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   5,566.08

Plan

(months)

EMI

(payable to provider)

Annual Interest

(charged by provider)

Total Cost

(payable to provider)

3

   1,756.55

12.0%

No Cost

   5,269.65

6

   891.38

12.0%

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   5,348.28

9

   605.54

13.0%

No Cost

   5,449.86

12

   461.41

13.0%

No Cost

   5,536.92

18

   322.28

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No Cost

   5,801.04

24

   250.48

15.0%

No Cost

   6,011.52

Plan

(months)

EMI

(payable to provider)

Annual Interest

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3

   1,758.00

12.5%

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   5,274.00

6

   892.66

12.5%

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   5,355.96

9

   606.77

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   5,460.93

12

   462.63

13.5%

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   5,551.56

18

   318.64

13.5%

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   5,735.52

24

   250.48

15.0%

No Cost

   6,011.52

Plan

(months)

EMI

(payable to provider)

Annual Interest

(charged by provider)

Total Cost

(payable to provider)

3

   1,759.44

13.0%

No Cost

   5,278.32

6

   893.94

13.0%

No Cost

   5,363.64

9

   605.54

13.0%

No Cost

   5,449.86

12

   461.41

13.0%

No Cost

   5,536.92

18

   317.44

13.0%

No Cost

   5,713.92

24

   245.60

13.0%

No Cost

   5,894.40

Plan

(months)

EMI

(payable to provider)

Annual Interest

(charged by provider)

Total Cost

(payable to provider)

3

   1,759.44

13.0%

No Cost

   5,278.32

6

   893.94

13.0%

No Cost

   5,363.64

9

   605.54

13.0%

No Cost

   5,449.86

12

   461.41

13.0%

No Cost

   5,536.92

18

   322.28

15.0%

No Cost

   5,801.04

24

   250.48

15.0%

No Cost

   6,011.52

Plan

(months)

EMI

(payable to provider)

Annual Interest

(charged by provider)

Total Cost

(payable to provider)

3

   1,756.55

12.0%

No Cost

   5,269.65

6

   891.38

12.0%

No Cost

   5,348.28

9

   605.54

13.0%

No Cost

   5,449.86

12

   461.41

13.0%

No Cost

   5,536.92

18

   319.85

14.0%

No Cost

   5,757.30

24

   250.48

15.0%

No Cost

   6,011.52

Sold and fulfilled by iBhejo (4.6 out of 5 | 4,158 ratings).
6 offers from    5,166.00
  • Experience a new level of precise control for your favorite games. The Steam Controller lets you play your entire collection of Steam games on your TV-even the ones designed without controller support in mind.
  • Features dual trackpads, HD haptic feedback, dual-stage triggers, back grip buttons, and fully-customizable control schemes. Find your favorite mappings in the Steam Community, or create and share your own.
  • Dual trackpads allow for 1:1 absolute position input via virtual controls like a trackball, adaptive centering joystick, or steering wheel
  • Dual-stage triggers can be used as analog, digital, or both types of input at the same time. Put your iron-sights on the sweep-in, and then fire with the reliable feel of a tactile switch, all on the same trigger.
  • Each of the Steam Controller's input zones and buttons has been positioned based on frequency of use, required precision, and ergonomic comfort.

Product description

The Steam Controller frees you from your keyboard and mouse, and when used with Steam Link in Steam Big Picture Mode, lets you play your favorite Steam games on your TV
Find your favorite configurations and mappings in the Steam Controller community, or create and share your own
Dual trackpads allow for 1:1 absolute position input via virtual controls like a trackball, adaptive centering joystick, or steering wheel
Each of the Steam Controllerâ€TMs input zones and buttons has been positioned based on frequency of use, required precision, and ergonomic comfort


From the manufacturer


Product information

Technical Details
BrandValve
Item Height6.9 Centimeters
Item Width16 Centimeters
Item Weight544 g
Product Dimensions21.3 x 16 x 6.9 cm
Batteries:2 AA batteries required. (included)
Item model numberV000937-00
  
Additional Information
ASINB016KBVBCS
Best Sellers Rank #8,889 in Computers & Accessories (See top 100)
Date First Available12 April 2016
  
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Customer Questions & Answers

Customer Reviews

4.0 out of 5 stars
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Top Customer Reviews

Verified Purchase
awesome product
playing a game has become much simpler
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Verified Purchase
This is a great controller with many sets of options, only downside is that it feels a little cheap.
It sits somewhere in between Keyboard&Mouse and a controller, as a couch gamer this is closest you can get to Keyboard&Mouse.

I do recommend buying it but it can take some time to get used to it.
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Perfect controller for FPS games to play with comfort and precision, but but but, why so expensive man??
Valve please listen to us and make a bit more affordable. Please (begging)
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Had purchased Steam Controlled in Jan 2016 off amazon.com for 49USD plus 20USD for shipping and tax. Came in just 8 days. (INR 4.9K)

Since then using it for RPG, Sports and FPS games. After lot of tweaking and my own configs FPS is lot more playable now. But still cant beat a mouse on FPS aim precision.

But if you don't play much FPS games, then Steam Controller is like godsend. I playing mostly FPS, but I still love the Steam Controller. View my ('youtube channel for more info') ==> { goo.gl/ByraZ4 }
1 Comment 11 people found this helpful. Was this review helpful to you? Yes No Sending Feedback...
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Most Helpful Customer Reviews on Amazon.com (beta) (May include reviews from Early Reviewer Rewards Program)

Amazon.com: 0.0 out of 5 stars 0 reviews
604 of 623 people found the following review helpful
5.0 out of 5 stars In-Depth Feature Explanation 13 December 2015
By Andrew P. - Published on Amazon.com
When I saw the reviews and features, I preordered two of them. They got delivered the same day, and boy the box was clean and properly packaged.

After drooling over the boxes, I plugged one in, without remembering to turn on Steam; it already worked as a mouse without any setup at all. I turned on Steam, and the software updated.

Skip to present day, I use this thing all over. Let me tell you some crazy things you can do with this controller!

* Program any button to any xbox 360, keyboard, or mouse functions (including multiple, e.g. Alt+Tab)
* Program independent (horizontal / vertical) (sensitivity / axis inversion)
* Select commonly used community created layouts for Steam Games (and tweak them yourself!)
* Configure your controller for non-Steam games
* Grab buttons (Ring Finger / Pinky Finger)
* 2 Touchpads (can be mouse, joystick, anything in between, as well as DPads, WASD / other key configurations, screen area selection (e.g. minimap), hotkeys (up to a 4x4 grid, I believe), /and more/!
* Standard xbox-feeling layout (left / right movement, joystick below, grips, and gyro may take some learning, and ABXY buttons are considered small by many)
* Haptics! What does that mean? It means you get rumbles of vibration feedback based on activity, independent of trackpad and joystick programming. E.G. Left trackpad could have no haptics, joystick (left) strong haptics, right trackpad low haptics, and gyro medium haptics! Wow!
* Gyro capabilities: That's right, you can select yaw or roll and start using this baby as a steering wheel. Or, to control movement when a certain button is held. Want both? Do both. They'll be independant controls, and easily programmed. Want to make that gyro function control a mouse? Be my guest.
* Mode Shifting: This one's going to be a mouthful to explain. Basically, you can make the A key change the B key to another key. Or, the right trigger soft pull change your mouse sensitivity to low while changing your scope button to your fire button, while enabling gyro and turning the mouse trackpad into a dpad on full pull, with your melee button becoming a quick unscope button... Or however you'd like.
Let's do another example: You want your left trackpad to act as a trackball mouse with a deadzone, and the horizontal to be more sensitive because you have two monitors side by side acting as one, giving you a super wide resolution. Then, you're playing a game with 16 different hotkeys that you need to program, without reaching over to another device or your keyboard to try and remember what they are... And you want to program icons for them as well. You can make any button on the controller switch the mode of the trackpad to the hotkey selection. This goes for either trackpad, meaning it's really on you to come up with whatever you're comfortable with using. Any layout, this is the most capable controller.

The possibilities are endless, and all you need is to program it once in Big Picture; no, you don't have to use big picture to play your games, only to program the controller. It works in that game the same way after you program it, and you can save different layouts and switch at the push of a few buttons whenever you'd like.

The only downside to this controller that I can find is the learning curve; otherwise every individual is entitled to their opinion of how good this controller is. If you're looking to replace that keyboard and mouse, become a couch gamer, up your gaming capabilities, play around with a $50 toy, or just show off to your friends, this controller is the bomb dot com.

To this day, I've probably put a solid 50 hours of use into this, and it's at 100% battery life... with two AA batteries. That's right, two AA batteries, 50 hours use, and 100% battery life.

Not sold? Let me tell you another thing about how frequently they're updated.

You might know that these just came out, less than two months ago. Well, the Gyro function, the Hotkey Trackpad function, and the Area Selection function... Those are all new in the last update from a few days ago. New, as in, they completely added a Gyro function that didn't exist previously, just in the software alone.

This thing is perfect in every single way, as long as you don't mind struggling to learn a new controller for a bit. I'd say it's well worth every cent.

I was NOT paid to write this review, nor given anything at any discount nor for free. I preordered these with my own money, and don't regret a second of it.
212 of 222 people found the following review helpful
5.0 out of 5 stars Finally I can immerse myself in games that I previously felt like I was fighting with the controls. 18 November 2015
By Will Harris - Published on Amazon.com
What an incredibly versatile controller! Easily dwarfs the usability of any other controllers I've used. I have been using it for five weeks now. My hands are a generally medium glove-size, and I hold my controllers the way you usually see, with my pointer fingers on the triggers.
Strengths:
-It can be used as a wired or wireless controller.

-It is fully configurable, down to how each button and trigger acts and feels (haptic feedback).
The steam interface for changing how the controller acts can be accessed through Steam's Big Picture mode, and therefore in game. They seem to have implemented nearly every functionality that I hoped, and many that I hadn't even considered.

-Each input can be configured to feel like it has a texture due to haptic feedback. When I press my A/B/X/Y, I have them kick the controller slightly. When I use the left-pad as a joystick, I can feel how strong the joystick is pulling back to center. I can feel the heavy clicks of a scroll wheel if I set the touch-pad to act like one. It's something you need to feel to really get what I mean.

-Touch Menus. You can set either touch-pad to show up on-screen as an additional graphical overlay menu of actions that you can configure to do whatever you can think up. I set my touch menus to select crew/weapons/drones, etc. in FTL. That's 16 keyboard shortcuts that I put on one touch-pad. You can even add icons and text labels to the selection menu. You see it in your game and you can adjust the size, position, overlay, color of the buttons, everything! It has been invaluable for FPS's that have more than three guns. As an example of what this looks like, I've attached a photo of the FTL touch menu I just made that accesses all the ship power and menu functions.

-Those wacky buttons on the bottom of the controller
I honestly have been hoping controllers from every console would implement snappy paddles for a long time. They're incredibly useful, and if you don't use them, just un-bind them. I use them as boost and handbrake in most racing games, and as jump and crouch in most first person games. It has always been very difficult to both boost *and* handbrake at the same time in Rocket League, but now it comes naturally to me thanks to this extra set of inputs.

-Analog Triggers with a Digital Click at the end of the pull. ("Dual-Stage Triggers")
The Game-cube controller was the best feeling triggers before the Steam controller because of this feature. The Dual-shock had bad ergonomics, and the Xbox 360 controller's triggers always felt a bit weak and limp to me. The Steam Controller has really, really clean and snappy feeling triggers. There is an increasing resistance as you gradually pull in, then at the end, there's a snappy thunk that takes slightly more resistance. It's like there was a button at the bottom of the trigger. And to top of how good it feels to use, you can bind the soft-pull and end-click to do different things! I made the soft-pull slow down my aiming in FPS shooters so I can aim more precisely, then the end-click fires the weapon! I just discovered today that you can assign haptic feeling to the triggers too, so if you just bind a button or a key to a soft-pull, you can have the whole controller 'thunk' when you pull it in slightly. It's really helpful, and feels good to use.

-Impressively accurate Configurable Gyroscope
This was a feature that I didn't even realize the steam controller had until I started playing around with it. When I found out about it, I didn't think it would be too useful, but after seeing some uses that other people had come up for it, I use it often. In Counter-Strike, I do most of my aiming with the touch-pad because it feels intuitive, but when I want to aim just a tad right, I just keep my finger on the touch-pad, and move my controller a smidge towards the right. The gyro controls are so accurate and intuitive, I can control my automatic fire-spread, which is a level of precision that I can't achieve with anything else other than a mouse. Same story with the haptics, they got it spot-on. The controller gives me tactile feedback on how much I'm adjusting my aim using the gyro controls.

-Steam is releasing daily updates to the beta and adding incredible new features every day.
Yesterday they added a way for a regular WASD movement to feel analog if you are using the joystick! It's incredible that they are adding usability features almost every day at this point. They even added the feature that I requested via their feature request forum!

Problems:
-It's different! I'm scared of change!
This is the most common complaint I've seen. You're going to have to get used to it, just like any other controller. The button and touch-pad layout is something you haven't used before. It'll take ~5 days if you use it a couple hours a day and look through the simple configuration menus.

-You need to tweak profiles to suit the game you are playing:
For instance, to get the full experience out of playing Battlefield, you'll need to make the right touch-pad act like a mouse, while the rest of the controller acts as a gamepad. Or, if you're playing a flight game, you can set the gyro controls to pitch/yaw/roll control your plane while based tilt the controller (if you want). Or, you can do something completely wacky as long as it feels intuitive to you.
Fortunately, thousands of other people are doing the same thing, and publishing their favorite controller layouts through the in-steam editor, and you can just browse for one you like, and hit apply.
Some games are more difficult than others to figure out controller layouts for, but there is a large community of other people who are also figuring it out, so help is available.

-The shoulder buttons take a little too much pressure to click, so I often bind my shoulder buttons to the paddle-buttons so I can reach them more easily.

-There are a couple bugs
All three minor bugs I have reported has been fixed within a week of my report.

Summary:
It takes getting used to, but after day five, you'll be complaining about how the Xbox controller has soggy-feeling triggers and doesn't let you aim right.

I was vexxed at first by my thumbs going to the wrong place thanks to using an xbox controller, I was concerned by how different the inputs felt, but after going though the menus and making my own controller configurations for games, I don't think I can go back to any other controller. This really is the best performance you will get out of a control device of this format. The more I use it, the more I can see how much thought and experience went into making this piece of hardware.
I honestly cannot express how fun this controller is to use and configure. It takes some getting used to, sure, but the payoff is fantastic. It lets me use a controller like I always felt they should be used. After I get a game all set up, I finally feel like I can forget that I'm using a controller, and really play the game, not fight with the controls.
16 of 16 people found the following review helpful
5.0 out of 5 stars Best of Both Worlds: Mouse/Keyboard and Controller 27 August 2016
By Starwalker - Published on Amazon.com
Verified Purchase
First off, I'm going to say this: If you do not have patience, this is not the controller you are looking for.

I actually had to delay my review for a few months because it took that long to get the full flavor of this wonderful piece of equipment. I have spent hours setting and tweaking and testing and tweaking and changing (and did I mention tweaking?), but it is 100% worth it. I have greater control over my games now than I ever had before.

First off, the physical features of the controller. In the box are the controller, the wireless adapter, and an extender cable that either connects directly to the controller or to the included range extending piece. (A side note: even the box is awesome. They made it so it looks like a glow comes from inside when you open it.) Oh, and yes, batteries are included. Many would wonder why it uses 2 AA batteries. "We've moved past that, bring on the rechargeables," you may think. However, this makes wonderful use of those AAs. Battery life is longer than some rechargeable controllers I've had. (And if you really need rechargeables, get some in AA form.)

All told, the controller technically has 16 buttons, a D-Pad, and a trackpad, but it really has so much more. (More on that later.) 3 of the buttons are under the D-Pad, trackpad, and joystick. One is the home (Steam) button, one start, and one select (so to speak -- they're actually arrows). You have your standard X, Y, A, and B buttons and two sets of shoulder triggers. One special point is the two triggers on the back under your other fingers. These two extra buttons give you unbelievable control. It's a little strange to hold at first, but you get used to it quickly.

Now for some of the other features. The first thing I'm going to talk about is Mode Shifting. It's actually quite simple, though it can take a while to set up. I can bind a button (say my L2 trigger) to mode shift other buttons. So let's say B = Attack. With mode shifting, L2 + B = evade, or something like that. I can set that up for virtually any key combination, including the buttons under the pads and joystick.

Another handy feature is the trackpads themselves. You can set one or both of them up to act as joysticks if you want, giving you superior control versus just using a joystick (which I have). I was a console guy for years, and I just switched to PC gaming recently. This controller bridges the gap and brings the best of both worlds. It has the accuracy of a mouse, the versatility of a keyboard, and the compact design of a controller. The best part is that you can control your entire computer with this, so you're not limited to your games.

I'm going to talk about my own personal experience now. The first game I really had a chance to use it on was Euro Truck Simulator 2. I went in thinking that it would be another driving game with a controller, like I really needed that after all the Need for Speed games. However, this proved very different. I was able to bind all of my important features to different buttons on the controller. Even the little joystick seemed to give me more control than other controllers I've used. This was better for me than a joystick, a wheel, and DEFINITELY a keyboard. (Nothing against the keyboards, but they're not the best for driving games.)

The game I really bought it for, though, was Elite: Dangerous. I had previously been using a Joystick/Keyboard/Mouse combo that gave me pretty good control and quick maneuvering, or so I thought. I didn't know what control was until I got my Steam controller. I am now able to control all axes (as in multiple axis) of travel AT ONE TIME. I can rise to the right while shooting forward in a spin now. My weapons controls are at my fingertips, and no one can stand against me. However, it took me months to get as far as I have, and I'm still not done tweaking the controls. It really is fun to work the controller to get as much as you can out of it, and if you don't care to do that, you can download a community template.

On an ending note to the games, I will use the example of Portal. Anyone who's played a Portal game knows how important accuracy is, which is one of the reasons why mouse is superior there. This controller made both mouse and controller bite the dust on that front. (I know, I've used both for the game.) The controller feel really helps here, while the trackpad gives me pinpoint accuracy so that I can get just where I need to go. If this controller was made for a single game series, it was Portal.

While this was just a small overview of the controller and it's capabilities, I will tell you that I highly recommend it. I have so many more games that I haven't used it for and look forward to finding out what it can do. In summary, have patience, explore the capabilities of the equipment, and eventually dominate the field. Look forward to seeing you in-game.
249 of 272 people found the following review helpful
4.0 out of 5 stars Great Product, but a Gamepad is still better for some things 10 November 2015
By Dan - Published on Amazon.com
I got my (pre-ordered) controller on the 8th, and I have enjoyed using it so far. The two main features of this controller are configuration, and the use of two trackpads as versatile input. As far as customizability, this controller is second to none. You want the right trackpad to act as a mouse with low sensitivity, and the left one to act as a mouse with high sensitivity? Done. Do you like the deadzone in your joystick? Configure it. Want to eliminate it? you can do that, too. Want your controller's Y axis to be less sensitive than the X axis? This controller can do that. Every button and trackpad and joystick on this controller can be configured to any mouse (including scroll wheel), keyboard, or X360 (or XBONE) button and as such it will work at least reasonably well with nearly any game.

Onto the two trackpads we go, then. I've mostly just used the left trackpad as the controller's DPAD, which works fine since it has 4 distinct click regions. You can set it so the DTrackPad will only allow one direction at a time, or multiple with just one setting change. You can also disable the click function and use it as a pure trackpad if you want, but I've only done that for testing and don't see myself doing that for actual gaming-- the DPad function is mostly what I use. The bottom line is this controller will fit whatever bill you need it to.

With all that said, I believe the controller was made with larger hands than mine in mind. I'm a 5'6 guy, so my hands are probably smaller than average-- but the A/X/B/Y buttons are situation directly below and slightly outboard of the start button, and to reach the X button can be a bit of a stretch sometimes. The 4 buttons are also notably smaller than on most X360 and XBONE controllers, and I've found that in games that require fast button combos, I have a mildly difficult time hitting the right button. They're smaller so it's easier to hit the wrong one. The other thing to mention here is that the B/Y buttons are close to the right trackpad, so every once in a while I tap the trackpad by accident when pressing a button. But I'm sure I'll stop doing that with time.

In RTS games, this controller will never replace my keyboard and mouse-- but it beats the tar out of playing on my laptop's trackpad. You can do everything you need, but it's the hotkeys and stuff that you really need a keyboard for. The verdict here is that I would be perfectly happy playing strategy games on this device casually, but if I were to do a competitive match, I'd have to forego using my couch and return to my computer chair.

For racing games (if you count Rocket League, at least), the controller works excellently. The left joystick is far more precise than the X360 and XBONE joysticks allowing me to have much greater control over aerials and tighter steering. The left joystick is honestly probably the best thing about this controller. It is consistent, precise, accurate, and its sensitivity can be independently configured on the X and Y axes. I prefer this controller for racing games.

For sports games, such as FIFA 15 and other sports games, I find that (after a mere 1 day's use) I sometimes hit the wrong button (sometimes I hit B to shoot instead of A to pass by accident, etc). This will probably lessen with time, but as I mentioned above, the buttons are a little small and a little bit of a reach for small hands. Not everyone will have this issue. For sports games, this controller is functional, but I prefer my original 360 controller.

For FPS games, the trackpad feature is simply amazing. This controller kicks my X360 controller's butt in aiming speed and precision. Is it as good as my 4000 DPI mouse? Nah, but it doesn't need to be. I no longer refuse to play shooters from my couch, and this controller is the reason why.

I'd love to give a rundown of (MMO)RPGs, but I don't really play those. However, the controller does have a feature called "Mode Shifting," which means that when you hold down a certain button, you can make other buttons do different things. This seems like it would come in very handy for casting spells and attacks and whatnot in games like WoW, Smite, and any other RPG. The controller has two buttons that aren't standard on the X360 or XBONE on the bottom of the controller (the underside, where you put in the batteries and where your fingers rest) that are incredibly handy for mode shifting. In Unreal Tournament, for instance, I use the bottom button for mode shifting to assign all the buttons on the controller to numbers-- by doing that, I can easily and quickly select up to one of 10 weapons, since UT3 lets me carry that many!

The bottom line is that this controller is customize-able, versatile, and precise. I'd use it over a regular gamepad for anything except fighting games and sports games (remember, those use a lot of the A/X/B/Y buttons that are my only real gripe with this controller). If you are a die-hard PC fanboy who previously hated doing shooters or strategy games on a controller, this controller can be your saving grace. I use it for a large portion of my gaming now.
25 of 27 people found the following review helpful
3.0 out of 5 stars Not suited for all games. 19 January 2016
By Lee W. - Published on Amazon.com
Verified Purchase
I really wanted to love this, but it just doesn't work well with a lot of games. The games that seem to work best are games that allow a controller and mouse to be used simultaneously. A good example of this is Borderlands 2. When a game supports both simultaneously, you can map the controller like a controller, and the right pad as a mouse. That pad is awesome for games that support a mouse because it's smooth and fluid movement, but really pretty bad for simulating a joystick. A lot of the problem is simply with the joystick smoothing and acceleration that, unfortunately, can't be disabled in a lot of games.

I was hoping to be able to play Diablo 3 and Fallout 4 with it, but I just never could get a layout that worked for me. It has found a new home in my island of misfit gadgets.