100% PP 100%25%20PP
2 offers from    4,260.15

Have one to sell? Sell on Amazon

SainSonic 3D VR Glasses, 3D VR Headset Virtual Reality Box with Adjustable Lens and Strap for iPhone 5 5s 6 plus Samsung S3 Edge Note 4 and 4.7-6 inch Smartphone, Ideal for 3d Videos Movies Games


Cash on Delivery eligible.
Available from these sellers.
2 offers from    4,260.15

Product Description

This fits your. Enter your model number to make sure this fits. P.when("ReplacementPartsBulletLoader").execute(function(module){ module.initializeDPX(); }) Revolutionary tech: Turn your smartphone into a virtual reality viewer. High-definition optical resin lenses to get the most immersive 3D viewing. You can enjoy your personal IMAX at home anytime. T-shaped headband: This adjustable T-shaped strap is made of lightweight material, which can decrease the pressure around your eyes and on your head, providing you more comfortable feeling. This Flexible and adjustable headband is suitable for different people. Protect your eyes & Radiation Protection: No side effects for your eyesight; Without Visual Fatigue and Dizzy even you use long time with the resin lens Very easy to adjust Pupil Distance (PD) and Focal Distance (FD) to get the best 3D immersive experience: one knob for PD, another knob for FD. Pupillary Distance adjustment range: 55mm - 75mm. Myopia less than 600 degree is ok to use this item without wearing glasses Fit for: iPhone, Android phones and Windows phones series with screen size between 4.7-6.0 inches. More than 300 virtual reality apps on Apple App Store and Google Play Store for you download to enjoy shocking 3D effect


Product Information

Technical Details
Item Weight522 g
Product Dimensions21.6 x 16 x 11.2 cm
Item model number28017183
  
Additional Information
ASINB015DZTCI2
Date First Available7 August 2016
  
Feedback
 

Customer Questions & Answers

Customer Reviews

There are no customer reviews yet on Amazon.in
5 star
4 star
3 star
2 star
1 star

Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: 3.8 out of 5 stars 52 reviews
7 of 7 people found the following review helpful
3.0 out of 5 stars Comfortable, nice quality, but poor FOV 8 May 2016
By Xylem - Published on Amazon.com
Verified Purchase
This headset is very comfortable and is well made. I particularly like the ease of inserting the phone (I have a Samsung Galaxy S5). The focus options are very nice and it is lightweight. However, the field of view is not good, and is more like looking at a 4:3 aspect ration 3D screen than experiencing virtual reality.

I started out with a basic Google Cardboard headset and was impressed enough with the technology to get a better headset. The Cardboard has a very wide FOV, which makes it very immersive (although uncomfortable!). The limited FOV on the Shinecon is not immersive at all, and it would be difficult to call it a virtual reality headset. I would call it something more like a "personal 3D viewer".

This is disappointing, because I really like everything else about it, including the price. I returned it and just received the Freefly. Although the Freefly does not have the focus adjustments, the field of view is spectacular, and if you are interested in experiencing VR, but not willing to go as far as an Oculus or Vive, it is a much better option than the Shinecon, although is costs significantly more.
1 of 1 people found the following review helpful
4.0 out of 5 stars Seems cheap, but comfy and good optics, no way to interact with "cardboard" apps. 16 June 2016
By Kiteless - Published on Amazon.com
Verified Purchase
OK here's a review from someone who actually bought this and didn't get it free or at a discount for their honest review. AM really getting sick of those. First off this thing seems fairly cheaply made. But I paid under $20 USD for it. It was by far one of the cheapest ones I could find that looked like it might not fall apart under it's own weight. The face padding is comfy, plenty of room for my maybe slightly below average nose. Nice adjustability on the head straps. I also chose this one because of the way it grabs the phone. Makes it easy to interact with the phone by popping open the magnetic latch, tap a thing then snap it back closed and VR some things. Headset is also fairly light without a phone in it. I'm currently using a Lumia 950XL, it works well. The spring loaded phone holder things are very thin though I don't think they will handle a drop with a phone installed. But I recently ordered a OnePlus 3 and I think it will fit fine.

So all in all I like it. Considering how crazy cheap it is, it seems pretty good. I don't think this would stand up to a kid playing with it though. More od an adult toy. Moving from Windows Phone 10 to Android 6.x I don't know much about Google Cardboard, but it's my understanding there is a capacitive button on those to interact with most games, on Windows Phone this is not the case, it's more of a demo. If you're looking for interactive stuff with "Cardboard" this probably won't be any good. Hope this was helpful.
3.0 out of 5 stars Affordable, allows use of USB connection to phone, but poor overall engineering for visual/lens functions. 10 June 2016
By Cheryl W. - Published on Amazon.com
Verified Purchase
Just had a chance to try this out for a couple of hours.

What I love about this headset, and the only reason why I gave it 3 stars, is the ability to be able to use a USB connection. So, using TrineVR or VRidge works with almost ZERO lag and artifacting. Also, it is built pretty solidly and it is comfortable to wear and is VERY affordable.

However, the rest of my assessment is just the negative parts, and there are a lot.

With a Galaxy S6 Edge, the headset's phone clamping mechanism, while a great concept, is almost useless. The power button and volume down buttons are constantly depressed by the clamps, causing the phone either to shut down, or display a volume bar. It'd be nice to have an alternate clamp that you could install that doesn't conflict with the button configuration of an S6.

The focal depth wheel is a little loose and if you look up or down will cause the wheels/focal depth to move. As another reviewer stated, tape on the Focal Depth wheels could resolve that, however, that is probably a poor solution.

The Pupil Distance (PD) setting, great idea... but, poorly engineered. I had to set it to a max setting to get it to focus properly. This and the combination of having to use a maxed out focal depth, makes this device more of a poor immersion viewer, since I can see the left and right borders of the phone (home button and Samsung logo). The immersion really gets ruined by this. It's like you're looking at everything through a window. If you adjust the PD setting, it narrows the FOV, however, it also really screws with the image and makes it look like you're cross-eyed.

The way to get it to focus properly, is basically to remove the retention clip via the 6 screws, put the phone directly on the main housing, put some buffer material on the back of the phone, and then close the lid and use rubber bands to keep the lid closed and apply pressure to keep the phone in place (if that makes any sense). So, basically, I'm not able to get the phone close enough to the lenses. To get rid of the left and right borders (close the FOV a bit) I used the smallest PD setting. Once I did that, I had to use the MAX length Focal Depth setting to get a clear pic with less of a left/right border. Immersion was a bit better, but this seemed a crappy way to work this headset. After all I paid good money for something that should work without modification.

Overall, the whole device is very affordable, and in theory designed very well. But, the lack of foresight and engineering could have been much better to accommodate the S6 and use lenses or engineering that takes advantage of the proper focal point/focal depth and pupil distance, so that the immersion could have been better.

If those points were fixed, I'd even pay more money for this. It'd be way better than the GearVR.
4.0 out of 5 stars Works well for the price. Lacks the button for ... 9 July 2016
By Arthur E Knouse - Published on Amazon.com
Verified Purchase
Works well for the price. Lacks the button for cardboard apps.

One drawback: The power button for my phone (Nexus 6P) is on the side where it would get pressed by the phone cradle every time I placed it in the headset. I was able to modify the cradle with a couple pieces of plastic and some glue. Not a big deal, but something to consider.
3.0 out of 5 stars Good for the price but lacks Google Cardboard activation button 29 July 2016
By Amazon Customer - Published on Amazon.com
Verified Purchase
It arrived as expected and the build quality is pretty good. I've enjoyed using it, however it is missing the side button that is part of the Google Cardboard spec. Their answer is to buy a separate Bluetooth game controller, which I did, but still doesn't provide the same functionality.


Look for similar items by category